Display armor points properly

This commit is contained in:
Wuzzy 2020-02-17 20:19:07 +01:00
parent 2e6610da42
commit e3b68c4364
8 changed files with 18 additions and 37 deletions

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@ -1,3 +0,0 @@
hudbars
3d_armor
intllib?

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@ -1,9 +1,4 @@
local S local S = minetest.get_translator("hbarmor")
if (minetest.get_modpath("intllib")) then
S = intllib.Getter()
else
S = function ( s ) return s end
end
if (not armor) or (not armor.def) then if (not armor) or (not armor.def) then
minetest.log("error", "[hbarmor] Outdated 3d_armor version. Please update your version of 3d_armor!") minetest.log("error", "[hbarmor] Outdated 3d_armor version. Please update your version of 3d_armor!")
@ -51,9 +46,12 @@ local function custom_hud(player)
local ret = hbarmor.get_armor(player) local ret = hbarmor.get_armor(player)
if ret == false then if ret == false then
minetest.log("error", "[hbarmor] Call to hbarmor.get_armor in custom_hud returned with false!") minetest.log("error", "[hbarmor] Call to hbarmor.get_armor in custom_hud returned with false!")
return
end end
local arm = tonumber(hbarmor.armor[name]) local arm = tonumber(hbarmor.armor[name])
if not arm then arm = 0 end if not arm then
arm = 0
end
local hide local hide
if hbarmor.autohide then if hbarmor.autohide then
hide = must_hide(name, arm) hide = must_hide(name, arm)
@ -65,35 +63,24 @@ local function custom_hud(player)
end end
--register and define armor HUD bar --register and define armor HUD bar
hb.register_hudbar("armor", 0xFFFFFF, S("Armor"), { icon = "hbarmor_icon.png", bgicon = "hbarmor_bgicon.png", bar = "hbarmor_bar.png" }, 0, 100, hbarmor.autohide, S("%s: %d%%")) hb.register_hudbar("armor", 0xFFFFFF, S("Armor"), { icon = "hbarmor_icon.png", bgicon = "hbarmor_bgicon.png", bar = "hbarmor_bar.png" }, 0, 20, hbarmor.autohide)
function hbarmor.get_armor(player) function hbarmor.get_armor(player)
if not player or not armor.def then if not player or not armor.def then
return false return false
end end
local name = player:get_player_name() local name = player:get_player_name()
local def = armor.def[name] or nil local pts = armor:get_armor_points(player)
if def and def.state and def.count then if not pts then
hbarmor.set_armor(name, def.state, def.count)
else
return false return false
else
hbarmor.set_armor(name, pts)
end end
return true return true
end end
function hbarmor.set_armor(player_name, ges_state, items) function hbarmor.set_armor(player_name, pts)
local max_items = 4 hbarmor.armor[player_name] = math.max(0, math.min(20, pts))
if items == 5 then
max_items = items
end
local max = max_items * 65535
local lvl = max - ges_state
lvl = lvl/max
if ges_state == 0 and items == 0 then
lvl = 0
end
hbarmor.armor[player_name] = math.max(0, math.min(lvl* (items * (100 / max_items)), 100))
end end
-- update hud elemtens if value has changed -- update hud elemtens if value has changed

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@ -1,2 +1,2 @@
# textdomain:hbarmor
Armor=Panzerung Armor=Panzerung
%s: %d%%=%s: %d%%

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@ -1,2 +1,2 @@
# textdomain:hbarmor
Armor=Armadura Armor=Armadura
%s: %d%%=%s: %d%%

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@ -1,4 +1,2 @@
# textdomain:hbarmor
Armor=Armatura Armor=Armatura
# Format string for displaying the armor. E.g. "Armor: 100%"
%s: %d%%=%s: %d%%

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@ -1,4 +1,2 @@
# textdomain:hbarmor
Armor= Armor=
# Format string for displaying the armor. E.g. "Armor: 100%"
%s: %d%%=

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@ -1 +1,2 @@
name = hbarmor name = hbarmor
depends = hudbars, 3d_armor

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@ -205,7 +205,7 @@ armor.get_armor_points = function(self, player)
for i=1, 6 do for i=1, 6 do
local stack = player_inv:get_stack("armor", i) local stack = player_inv:get_stack("armor", i)
if stack:get_count() > 0 then if stack:get_count() > 0 then
local p = stack:get_definition().groups.mcl_armor_points local p = minetest.get_item_group(stack:get_name(), "mcl_armor_points")
if p then if p then
pts = pts + p pts = pts + p
end end