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Make inventory use the util functions
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parent
4836418cf6
commit
e324a1a74b
1 changed files with 9 additions and 59 deletions
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@ -3,56 +3,6 @@ mcl_inventory = {}
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dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/creative.lua")
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dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/survival.lua")
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--local mod_player = minetest.get_modpath("mcl_player")
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--local mod_craftguide = minetest.get_modpath("mcl_craftguide")
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---Returns a single itemstack in the given inventory to the main inventory, or drop it when there's no space left.
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---@param itemstack mt.ItemStack
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---@param dropper mt.ObjectRef
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---@param pos mt.Vector
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---@param inv mt.InvRef
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local function return_item(itemstack, dropper, pos, inv)
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if dropper:is_player() then
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-- Return to main inventory
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if inv:room_for_item("main", itemstack) then
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inv:add_item("main", itemstack)
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else
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-- Drop item on the ground
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local v = dropper:get_look_dir()
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local p = vector.offset(pos, 0, 1.2, 0)
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p.x = p.x + (math.random(1, 3) * 0.2)
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p.z = p.z + (math.random(1, 3) * 0.2)
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local obj = minetest.add_item(p, itemstack)
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if obj then
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v.x = v.x * 4
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v.y = v.y * 4 + 2
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v.z = v.z * 4
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obj:set_velocity(v)
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obj:get_luaentity()._insta_collect = false
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end
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end
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else
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-- Fallback for unexpected cases
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minetest.add_item(pos, itemstack)
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end
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return itemstack
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end
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---Return items in the given inventory list (name) to the main inventory, or drop them if there is no space left.
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---@param player mt.PlayerObjectRef
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---@param name string
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local function return_fields(player, name)
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local inv = player:get_inventory()
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local list = inv:get_list(name)
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if not list then return end
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for i, stack in ipairs(list) do
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return_item(stack, player, player:get_pos(), inv)
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stack:clear()
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inv:set_stack(name, i, stack)
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end
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end
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---@param player mt.PlayerObjectRef
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---@param armor_change_only? boolean
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local function set_inventory(player, armor_change_only)
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@ -72,9 +22,9 @@ end
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-- Drop items in craft grid and reset inventory on closing
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if fields.quit then
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return_fields(player, "craft")
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return_fields(player, "enchanting_lapis")
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return_fields(player, "enchanting_item")
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mcl_util.move_player_list(player, "craft")
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mcl_util.move_player_list(player, "enchanting_lapis")
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mcl_util.move_player_list(player, "enchanting_item")
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if not minetest.is_creative_enabled(player:get_player_name()) and (formname == "" or formname == "main") then
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set_inventory(player)
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end
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@ -88,9 +38,9 @@ end
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-- Drop crafting grid items on leaving
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minetest.register_on_leaveplayer(function(player)
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return_fields(player, "craft")
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return_fields(player, "enchanting_lapis")
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return_fields(player, "enchanting_item")
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mcl_util.move_player_list(player, "craft")
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mcl_util.move_player_list(player, "enchanting_lapis")
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mcl_util.move_player_list(player, "enchanting_item")
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end)
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minetest.register_on_joinplayer(function(player)
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@ -116,9 +66,9 @@ minetest.register_on_joinplayer(function(player)
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items remaining in the crafting grid from the previous join; this is likely
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when the server has been shutdown and the server didn't clean up the player
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inventories. ]]
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return_fields(player, "craft")
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return_fields(player, "enchanting_item")
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return_fields(player, "enchanting_lapis")
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mcl_util.move_player_list(player, "craft")
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mcl_util.move_player_list(player, "enchanting_lapis")
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mcl_util.move_player_list(player, "enchanting_item")
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end)
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---@param player mt.PlayerObjectRef
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