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Add glow squids from mcl5
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commit
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8 changed files with 255 additions and 0 deletions
253
mods/ENTITIES/mobs_mc/glow_squid.lua
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253
mods/ENTITIES/mobs_mc/glow_squid.lua
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@ -0,0 +1,253 @@
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--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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local S = minetest.get_translator("extra_mobs")
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mcl_mobs:register_mob("mobs_mc:glow_squid", {
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type = "animal",
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spawn_class = "water",
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can_despawn = true,
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passive = true,
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hp_min = 10,
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hp_max = 10,
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xp_min = 1,
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xp_max = 3,
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armor = 100,
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rotate = 270,
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-- tilt_swim breaks the animations.
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--tilt_swim = true,
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-- FIXME: If the qlow squid is near the floor, it turns black
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collisionbox = { -0.4, 0.0, -0.4, 0.4, 0.9, 0.4 },
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visual = "mesh",
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mesh = "extra_mobs_glow_squid.b3d",
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textures = {
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{ "extra_mobs_glow_squid.png" }
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},
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sounds = {
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damage = { name = "mobs_mc_squid_hurt", gain = 0.3 },
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death = { name = "mobs_mc_squid_death", gain = 0.4 },
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flop = "mobs_mc_squid_flop",
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distance = 16,
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},
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animation = {
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stand_start = 1,
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stand_end = 60,
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walk_start = 1,
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walk_end = 60,
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run_start = 1,
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run_end = 60,
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},
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drops = {
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{ name = "mobs_mc:glow_ink_sac",
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chance = 1,
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min = 1,
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max = 3,
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looting = "common", },
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},
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visual_size = { x = 3, y = 3 },
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makes_footstep_sound = false,
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swim = true,
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breathes_in_water = true,
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jump = false,
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view_range = 16,
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runaway = true,
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fear_height = 4,
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fly = true,
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fly_in = { "mcl_core:water_source", "mclx_core:river_water_source" },
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-- don't add "mcl_core:water_flowing", or it won't move vertically.
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glow = minetest.LIGHT_MAX,
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do_custom = function(self, dtime)
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local glowSquidPos = 0
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if self.object:get_pos() ~= nil then
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glowSquidPos = self.object:get_pos()
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local chanceOfParticle = math.random(0, 2)
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if chanceOfParticle >= 1 then
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minetest.add_particle({
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pos = { x = glowSquidPos.x + math.random(-2, 2) * math.random() / 2, y = glowSquidPos.y + math.random(-1, 2), z = glowSquidPos.z + math.random(-2, 2) * math.random() / 2 },
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velocity = { x = math.random(-0.25, 0.25), y = math.random(-0.25, 0.25), z = math.random(-0.25, 0.25) },
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acceleration = { x = math.random(-0.5, 0.5), y = math.random(-0.5, 0.5), z = math.random(-0.5, 0.5) },
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expirationtime = math.random(),
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size = 1.5 + math.random(),
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collisiondetection = true,
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vertical = false,
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texture = "extra_mobs_glow_squid_glint" .. math.random(1, 4) .. ".png",
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glow = minetest.LIGHT_MAX,
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})
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end
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end
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end
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})
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-- spawning
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local water = mobs_mc.water_level - 1
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-- local water = mobs_mc.spawn_height.water + 1
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mcl_mobs:spawn_specific(
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"mobs_mc:glow_squid",
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"overworld",
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"water",
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{
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"Mesa",
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"FlowerForest",
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"Swampland",
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"Taiga",
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"ExtremeHills",
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"Jungle",
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"Savanna",
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"BirchForest",
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"MegaSpruceTaiga",
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"MegaTaiga",
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"ExtremeHills+",
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"Forest",
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"Plains",
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"Desert",
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"ColdTaiga",
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"MushroomIsland",
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"IcePlainsSpikes",
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"SunflowerPlains",
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"IcePlains",
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"RoofedForest",
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"ExtremeHills+_snowtop",
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"MesaPlateauFM_grasstop",
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"JungleEdgeM",
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"ExtremeHillsM",
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"JungleM",
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"BirchForestM",
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"MesaPlateauF",
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"MesaPlateauFM",
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"MesaPlateauF_grasstop",
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"MesaBryce",
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"JungleEdge",
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"SavannaM",
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"FlowerForest_beach",
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"Forest_beach",
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"StoneBeach",
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"ColdTaiga_beach_water",
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"Taiga_beach",
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"Savanna_beach",
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"Plains_beach",
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"ExtremeHills_beach",
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"ColdTaiga_beach",
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"Swampland_shore",
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"MushroomIslandShore",
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"JungleM_shore",
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"Jungle_shore",
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"MesaPlateauFM_sandlevel",
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"MesaPlateauF_sandlevel",
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"MesaBryce_sandlevel",
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"Mesa_sandlevel",
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"RoofedForest_ocean",
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"JungleEdgeM_ocean",
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"BirchForestM_ocean",
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"BirchForest_ocean",
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"IcePlains_deep_ocean",
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"Jungle_deep_ocean",
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"Savanna_ocean",
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"MesaPlateauF_ocean",
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"ExtremeHillsM_deep_ocean",
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"Savanna_deep_ocean",
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"SunflowerPlains_ocean",
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"Swampland_deep_ocean",
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"Swampland_ocean",
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"MegaSpruceTaiga_deep_ocean",
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"ExtremeHillsM_ocean",
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"JungleEdgeM_deep_ocean",
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"SunflowerPlains_deep_ocean",
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"BirchForest_deep_ocean",
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"IcePlainsSpikes_ocean",
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"Mesa_ocean",
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"StoneBeach_ocean",
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"Plains_deep_ocean",
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"JungleEdge_deep_ocean",
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"SavannaM_deep_ocean",
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"Desert_deep_ocean",
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"Mesa_deep_ocean",
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"ColdTaiga_deep_ocean",
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"Plains_ocean",
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"MesaPlateauFM_ocean",
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"Forest_deep_ocean",
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"JungleM_deep_ocean",
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"FlowerForest_deep_ocean",
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"MushroomIsland_ocean",
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"MegaTaiga_ocean",
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"StoneBeach_deep_ocean",
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"IcePlainsSpikes_deep_ocean",
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"ColdTaiga_ocean",
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"SavannaM_ocean",
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"MesaPlateauF_deep_ocean",
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"MesaBryce_deep_ocean",
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"ExtremeHills+_deep_ocean",
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"ExtremeHills_ocean",
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"MushroomIsland_deep_ocean",
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"Forest_ocean",
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"MegaTaiga_deep_ocean",
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"JungleEdge_ocean",
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"MesaBryce_ocean",
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"MegaSpruceTaiga_ocean",
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"ExtremeHills+_ocean",
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"Jungle_ocean",
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"RoofedForest_deep_ocean",
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"IcePlains_ocean",
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"FlowerForest_ocean",
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"ExtremeHills_deep_ocean",
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"MesaPlateauFM_deep_ocean",
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"Desert_ocean",
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"Taiga_ocean",
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"BirchForestM_deep_ocean",
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"Taiga_deep_ocean",
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"JungleM_ocean",
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"FlowerForest_underground",
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"JungleEdge_underground",
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"StoneBeach_underground",
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"MesaBryce_underground",
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"Mesa_underground",
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"RoofedForest_underground",
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"Jungle_underground",
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"Swampland_underground",
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"MushroomIsland_underground",
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"BirchForest_underground",
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"Plains_underground",
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"MesaPlateauF_underground",
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"ExtremeHills_underground",
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"MegaSpruceTaiga_underground",
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"BirchForestM_underground",
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"SavannaM_underground",
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"MesaPlateauFM_underground",
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"Desert_underground",
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"Savanna_underground",
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"Forest_underground",
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"SunflowerPlains_underground",
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"ColdTaiga_underground",
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"IcePlains_underground",
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"IcePlainsSpikes_underground",
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"MegaTaiga_underground",
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"Taiga_underground",
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"ExtremeHills+_underground",
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"JungleM_underground",
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"ExtremeHillsM_underground",
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"JungleEdgeM_underground",
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},
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0,
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minetest.LIGHT_MAX + 1,
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30,
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10000,
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3,
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water - 16,
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water)
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-- spawn egg
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mcl_mobs:register_egg("mobs_mc:glow_squid", S("Glow Squid"), "#0000FF", "#ffffff", 1)
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-- dropped item (used to craft glowing itemframe)
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minetest.register_craftitem("mobs_mc:glow_ink_sac", {
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description = S("Glow Ink Sac"),
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_doc_items_longdesc = S("Use it to craft the Glow Item Frame."),
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_doc_items_usagehelp = S("Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame."),
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inventory_image = "extra_mobs_glow_ink_sac.png",
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groups = { craftitem = 1 },
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})
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@ -148,3 +148,5 @@ dofile(path .. "/cod.lua")
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dofile(path .. "/salmon.lua")
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dofile(path .. "/tropical_fish.lua")
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dofile(path .. "/dolphin.lua")
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dofile(path .. "/glow_squid.lua")
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BIN
mods/ENTITIES/mobs_mc/models/extra_mobs_glow_squid.b3d
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mods/ENTITIES/mobs_mc/models/extra_mobs_glow_squid.b3d
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mods/ENTITIES/mobs_mc/textures/extra_mobs_glow_squid.png
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mods/ENTITIES/mobs_mc/textures/extra_mobs_glow_squid.png
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mods/ENTITIES/mobs_mc/textures/extra_mobs_glow_squid_glint1.png
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mods/ENTITIES/mobs_mc/textures/extra_mobs_glow_squid_glint1.png
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mods/ENTITIES/mobs_mc/textures/extra_mobs_glow_squid_glint2.png
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mods/ENTITIES/mobs_mc/textures/extra_mobs_glow_squid_glint2.png
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mods/ENTITIES/mobs_mc/textures/extra_mobs_glow_squid_glint3.png
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mods/ENTITIES/mobs_mc/textures/extra_mobs_glow_squid_glint3.png
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mods/ENTITIES/mobs_mc/textures/extra_mobs_glow_squid_glint4.png
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mods/ENTITIES/mobs_mc/textures/extra_mobs_glow_squid_glint4.png
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