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Fix some mob pathfinding problems, switch to A*
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1 changed files with 11 additions and 1 deletions
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@ -841,7 +841,17 @@ local function smart_mobs(self, s, p, dist, dtime)
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p1.y = floor(p1.y + 0.5)
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p1.y = floor(p1.y + 0.5)
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p1.z = floor(p1.z + 0.5)
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p1.z = floor(p1.z + 0.5)
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self.path.way = minetest.find_path(s, p1, 16, 2, 6, "Dijkstra") --"A*_noprefetch")
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local drop_height = self.fear_height
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if not drop_height then
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drop_height = 4
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end
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local jump_height
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if self.jump_height then
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jump_height = math.max(1, self.jump_height/3)
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else
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jump_height = 1
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end
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self.path.way = minetest.find_path(s, p1, self.view_range + 1, jump_height, drop_height, "A*_noprefetch")
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-- attempt to unstick mob that is "daydreaming"
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-- attempt to unstick mob that is "daydreaming"
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self.object:setpos({
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self.object:setpos({
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