fix, and add small end city from MCLA

This commit is contained in:
kno10 2024-08-31 22:34:29 +02:00
parent 4430d1299e
commit e2a0afe451
3 changed files with 52 additions and 3 deletions

View file

@ -7,7 +7,7 @@ local function spawn_shulkers(pos,def,pr,p1,p2)
vl_structures.spawn_mobs("mobs_mc:shulker",spawnon,p1,p2,pr,1)
local guard = minetest.find_nodes_in_area(p1,p2,{"mcl_itemframes:item_frame"})
if #guard > 0 then
minetest.add_entity(vector.offset(guard[1],0,-1.5,0),"mobs_mc:shulker") -- fixme: MCLA uses -0.5?
minetest.add_entity(vector.offset(guard[1],0,-0.5,0),"mobs_mc:shulker") -- fixme: MCLA uses -0.5?
end
end
@ -28,7 +28,7 @@ vl_structures.register_structure("end_shipwreck",{
after_place = function(pos,def,pr,p1,p2)
local fr = minetest.find_nodes_in_area(p1,p2,{"mcl_itemframes:item_frame"})
if #fr > 0 and mcl_itemframes then
mcl_itemframes.update_item_entity(fr[1],minetest.get_node(fr))
mcl_itemframes.update_item_entity(fr[1],minetest.get_node(fr[1]))
end
return spawn_shulkers(pos,def,pr,p1,p2)
end,
@ -137,3 +137,52 @@ vl_structures.register_structure_spawn({
limit = 6,
spawnon = spawnon,
})
vl_structures.register_structure("small_end_city",{
place_on = {"mcl_end:end_stone"},
flags = "place_center_x, place_center_z, all_floors",
y_offset = 0,
chunk_probability = 30,
prepare = { foundation = 2 },
biomes = { "End", "EndHighlands", "EndMidlands", "EndBarrens", "EndSmallIslands" },
sidelen = 20,
filenames = {
modpath.."/schematics/mcl_structures_end_city_simple.mts",
},
after_place = function(pos,def,pr,p1,p2)
-- not on roof
vl_structures.spawn_mobs("mobs_mc:shulker",spawnon,p1,vector.offset(p2,0,-2,0),pr,1)
end,
construct_nodes = {"mcl_chests:ender_chest_small","mcl_chests:ender_chest","mcl_brewing:stand_000","mcl_chests:violet_shulker_box_small"},
loot = {
[ "mcl_chests:chest_small" ] ={{
stacks_min = 2,
stacks_max = 6,
items = {
{ itemstring = "mcl_mobitems:bone", weight = 20, amount_min = 4, amount_max=6 },
{ itemstring = "mcl_farming:beetroot_seeds", weight = 16, amount_min = 1, amount_max=10 },
{ itemstring = "mcl_core:gold_ingot", weight = 15, amount_min = 2, amount_max = 7 },
{ itemstring = "mcl_core:iron_ingot", weight = 15, amount_min = 4, amount_max = 8 },
{ itemstring = "mcl_core:diamond", weight = 3, amount_min = 2, amount_max = 7 },
{ itemstring = "mcl_mobitems:saddle", weight = 3, },
{ itemstring = "mcl_core:emerald", weight = 2, amount_min = 1, amount_max = 3 },
{ itemstring = "mcl_tools:pick_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
{ itemstring = "mcl_tools:shovel_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
{ itemstring = "mcl_tools:sword_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
{ itemstring = "mcl_armor:helmet_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
{ itemstring = "mcl_armor:chestplate_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
{ itemstring = "mcl_armor:leggings_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
{ itemstring = "mcl_armor:boots_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
{ itemstring = "mcl_tools:pick_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
{ itemstring = "mcl_tools:shovel_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
{ itemstring = "mcl_armor:helmet_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
{ itemstring = "mcl_armor:leggings_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
{ itemstring = "mcl_armor:boots_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
{ itemstring = "mcl_core:emerald", weight = 2, amount_min = 1, amount_max = 3 },
{ itemstring = "mcl_mobitems:iron_horse_armor", weight = 1, },
{ itemstring = "mcl_mobitems:gold_horse_armor", weight = 1, },
{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2, },
}
}}
}
})

View file

@ -12,7 +12,7 @@ local logging = true or minetest.settings:get_bool("mcl_logging_structures", tru
-- FIXME: switch to vl_structures_disabled?
local disabled_structures = minetest.settings:get("mcl_disabled_structures")
disabled_structures = disabled_structures and disabled_structures:split(",") or {}
function mcl_structures.is_disabled(structname)
function vl_structures.is_disabled(structname)
return table.indexof(disabled_structures,structname) ~= -1
end