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Add new groups for cultivation
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commit
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3 changed files with 15 additions and 8 deletions
7
API.txt
7
API.txt
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@ -5,11 +5,16 @@ This document is a WORK IN PROGRESS.
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Currently, it only contains some information about the used groups.
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Currently, it only contains some information about the used groups.
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Groups
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Groups for interactions
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dig_by_water=1
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dig_by_water=1
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Blocks with this group will drop when they are near flowing water
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Blocks with this group will drop when they are near flowing water
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cultivatable=2
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Block will be turned into Farmland by using a hoe on it
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cultivatable=1
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Block will be turned into Dirt by using a hoe on it
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Groups (mostly) used for crafting recipes
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Groups (mostly) used for crafting recipes
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@ -257,7 +257,7 @@ minetest.register_node("default:dirt_with_grass", {
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tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
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tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
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is_ground_content = true,
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is_ground_content = true,
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stack_max = 64,
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stack_max = 64,
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groups = {crumbly=3, soil=1},
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groups = {crumbly=3, soil=1, cultivatable=2},
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drop = 'default:dirt',
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drop = 'default:dirt',
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sounds = default.node_sound_dirt_defaults({
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.4},
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footstep = {name="default_grass_footstep", gain=0.4},
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@ -269,19 +269,21 @@ minetest.register_node("default:mycelium", {
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tiles = {"default_mycelium_top.png", "default_dirt.png", "default_mycelium_side.png"},
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tiles = {"default_mycelium_top.png", "default_dirt.png", "default_mycelium_side.png"},
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is_ground_content = true,
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is_ground_content = true,
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stack_max = 64,
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stack_max = 64,
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groups = {crumbly=3, soil=1},
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-- TODO: Add mushroom soil group
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groups = {crumbly=3, cultivatable=2},
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drop = 'default:dirt',
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drop = 'default:dirt',
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sounds = default.node_sound_dirt_defaults({
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.4},
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footstep = {name="default_grass_footstep", gain=0.4},
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}),
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}),
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})
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})
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-- TODO: Update for real snowy blocks
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minetest.register_node("default:dirt_with_snow", {
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minetest.register_node("default:dirt_with_snow", {
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description = "Dirt with Snow",
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description = "Dirt with Snow",
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tiles = {"default_snow.png", "default_dirt.png", "default_dirt.png^default_snow_side.png"},
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tiles = {"default_snow.png", "default_dirt.png", "default_dirt.png^default_snow_side.png"},
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is_ground_content = true,
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is_ground_content = true,
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stack_max = 64,
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stack_max = 64,
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groups = {crumbly=3},
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groups = {crumbly=3, cultivatable=2},
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drop = 'default:dirt',
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drop = 'default:dirt',
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sounds = default.node_sound_dirt_defaults({
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.4},
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footstep = {name="default_grass_footstep", gain=0.4},
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@ -293,7 +295,7 @@ minetest.register_node("default:dirt", {
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tiles = {"default_dirt.png"},
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tiles = {"default_dirt.png"},
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is_ground_content = true,
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is_ground_content = true,
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stack_max = 64,
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stack_max = 64,
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groups = {crumbly=3, soil=1},
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groups = {crumbly=3, soil=1, cultivatable=2},
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sounds = default.node_sound_dirt_defaults(),
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sounds = default.node_sound_dirt_defaults(),
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})
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})
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@ -302,7 +304,7 @@ minetest.register_node("default:coarse_dirt", {
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tiles = {"default_coarse_dirt.png"},
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tiles = {"default_coarse_dirt.png"},
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is_ground_content = true,
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is_ground_content = true,
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stack_max = 64,
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stack_max = 64,
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groups = {crumbly=3, soil=1},
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groups = {crumbly=3, soil=1, cultivatable=1},
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sounds = default.node_sound_dirt_defaults(),
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sounds = default.node_sound_dirt_defaults(),
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})
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})
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@ -5,13 +5,13 @@ local function create_soil(pos, inv)
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local node = minetest.get_node(pos)
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local node = minetest.get_node(pos)
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local name = node.name
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local name = node.name
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local above = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z})
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local above = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z})
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if name == "default:dirt" or name == "default:dirt_with_grass" or name == "default:mycelium" then
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if minetest.get_item_group(name, "cultivatable") == 2 then
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if above.name == "air" then
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if above.name == "air" then
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node.name = "farming:soil"
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node.name = "farming:soil"
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minetest.set_node(pos, node)
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minetest.set_node(pos, node)
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return true
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return true
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end
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end
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elseif name == "default:coarse_dirt" then
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elseif minetest.get_item_group(name, "cultivatable") == 1 then
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if above.name == "air" then
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if above.name == "air" then
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node.name = "default:dirt"
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node.name = "default:dirt"
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minetest.set_node(pos, node)
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minetest.set_node(pos, node)
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