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Disconnect stems from carved pumpkins after dig
Carved pumpkins can end up being connected to a stem – either if they were grown in a previous version of MineClone2 or Mineclonia, or if a player carves them before harvesting them. This patch makes sure that stems turn into unconnected stems after such a carved pumpkin is dug.
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1 changed files with 4 additions and 1 deletions
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@ -179,7 +179,6 @@ if minetest.get_modpath("mcl_armor") then
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pumpkin_hud[player] = nil
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end)
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end
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minetest.register_node("mcl_farming:pumpkin_face", pumpkin_face_base_def)
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-- Register stem growth
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mcl_farming:add_plant("plant_pumpkin_stem", "mcl_farming:pumpkintige_unconnect", {"mcl_farming:pumpkin_1", "mcl_farming:pumpkin_2", "mcl_farming:pumpkin_3", "mcl_farming:pumpkin_4", "mcl_farming:pumpkin_5", "mcl_farming:pumpkin_6", "mcl_farming:pumpkin_7"}, 30, 5)
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@ -187,6 +186,10 @@ mcl_farming:add_plant("plant_pumpkin_stem", "mcl_farming:pumpkintige_unconnect",
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-- Register actual pumpkin, connected stems and stem-to-pumpkin growth
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mcl_farming:add_gourd("mcl_farming:pumpkintige_unconnect", "mcl_farming:pumpkintige_linked", "mcl_farming:pumpkintige_unconnect", stem_def, stem_drop, "mcl_farming:pumpkin", pumpkin_base_def, 30, 15, "mcl_farming_pumpkin_stem_connected.png^[colorize:#FFA800:127")
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-- Steal function to properly disconnect a carved pumpkin
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pumpkin_face_base_def.after_dig_node = minetest.registered_nodes["mcl_farming:pumpkin"].after_dig_node
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minetest.register_node("mcl_farming:pumpkin_face", pumpkin_face_base_def)
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-- Jack o'Lantern
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minetest.register_node("mcl_farming:pumpkin_face_light", {
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description = S("Jack o'Lantern"),
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