Fix empty if-branch in lush caves

This commit is contained in:
cora 2023-11-27 19:14:03 +01:00 committed by the-real-herowl
parent 55926e3f4f
commit e179fb8aed

View file

@ -60,9 +60,8 @@ function mcl_lush_caves.bone_meal_moss(itemstack, placer, pointed_thing, pos)
local x_distance = math.abs(pos.x - conversion_pos.x) local x_distance = math.abs(pos.x - conversion_pos.x)
local z_distance = math.abs(pos.z - conversion_pos.z) local z_distance = math.abs(pos.z - conversion_pos.z)
if x_distance == x_max and z_distance == z_max then if not ( x_distance == x_max and z_distance == z_max ) then
-- no moss here if x_distance == x_max or z_distance == z_max then
elseif x_distance == x_max or z_distance == z_max then
if math.random() < 0.75 then if math.random() < 0.75 then
set_moss_with_chance_vegetation(conversion_pos) set_moss_with_chance_vegetation(conversion_pos)
end end
@ -70,6 +69,7 @@ function mcl_lush_caves.bone_meal_moss(itemstack, placer, pointed_thing, pos)
set_moss_with_chance_vegetation(conversion_pos) set_moss_with_chance_vegetation(conversion_pos)
end end
end end
end
return true return true
end end