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make it possible to place fishbucket in flowing riverwater
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1 changed files with 5 additions and 1 deletions
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@ -26,8 +26,12 @@ local function on_place_fish(itemstack, placer, pointed_thing)
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local water = "mcl_core:water_source"
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if n.name == "mclx_core:river_water_source" then
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water = n.name
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elseif n.name == "mclx_core:river_water_flowing" then
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water = nil
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end
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if water then
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minetest.set_node(pos,{name = water})
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end
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minetest.set_node(pos,{name = water})
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if not placer or minetest.is_creative_enabled(placer:get_player_name()) then
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itemstack:set_name("mcl_buckets:bucket_empty")
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end
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