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fix wrong sound position
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@ -23,7 +23,7 @@ local function make_drop(pos,liquid,sound,interval)
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pt.collisiondetection = true
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pt.expirationtime = math.random() + math.random(1, interval/2)
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minetest.add_particle(pt)
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minetest.sound_play({name = "drippingwater_" .. sound .. "drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
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minetest.sound_play({name = "drippingwater_" .. sound .. "drip"}, {pos = pos, gain = 0.5, max_hear_distance = 8}, true)
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end)
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end)
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end
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