Prevent possible crashes in creative dig and place

This commit is contained in:
cora 2022-09-14 14:47:50 +02:00
parent 6dfaee297d
commit e0abc7515d

View file

@ -206,6 +206,7 @@ end
--Insta "digging" nodes in gamemode-creative
minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
if not puncher or not puncher:is_player() then return end
if minetest.is_creative_enabled() then return end
local name = puncher:get_player_name()
if not minetest.is_creative_enabled(name) then return end
@ -220,7 +221,7 @@ end)
--Don't subtract from inv when placing in gamemode-creative
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing)
if minetest.is_creative_enabled(placer:get_player_name()) then return true end
if placer and placer:is_player() and minetest.is_creative_enabled(placer:get_player_name()) then return true end
end)
local function in_table(n,h)