Generate empty space below bedrock

This commit is contained in:
Wuzzy 2017-02-20 06:10:49 +01:00
parent 89c091dffc
commit e0539a77f0

View file

@ -471,36 +471,42 @@ end)
local BEDROCK_MIN = -66 local BEDROCK_MIN = -66
local BEDROCK_MAX = -62 local BEDROCK_MAX = -62
-- Below the bedrock, generate air/void
minetest.register_on_generated(function(minp, maxp) minetest.register_on_generated(function(minp, maxp)
if maxp.y >= BEDROCK_MIN or minp.y <= BEDROCK_MAX then if minp.y <= BEDROCK_MAX then
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local data = vm:get_data() local data = vm:get_data()
local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax}) local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
local c_bedrock = minetest.get_content_id("mcl_core:bedrock") local c_bedrock = minetest.get_content_id("mcl_core:bedrock")
--local c_void = minetest.get_content_id("mcl_core:void")
local c_air = minetest.get_content_id("air")
for y = math.max(minp.y, BEDROCK_MIN), math.min(maxp.y, BEDROCK_MAX) do for y = minp.y, math.min(maxp.y, BEDROCK_MAX) do
for x = minp.x, maxp.x do for x = minp.x, maxp.x do
for z = minp.z, maxp.z do for z = minp.z, maxp.z do
local p_pos = area:index(x, y, z) local p_pos = area:index(x, y, z)
local do_it = false local setdata = nil
if y == BEDROCK_MAX then if y == BEDROCK_MAX then
-- 50% bedrock chance -- 50% bedrock chance
if math.random(1,2) == 1 then do_it = true end if math.random(1,2) == 1 then setdata = c_bedrock end
elseif y == BEDROCK_MAX -1 then elseif y == BEDROCK_MAX -1 then
-- 66.666...% -- 66.666...%
if math.random(1,3) <= 2 then do_it = true end if math.random(1,3) <= 2 then setdata = c_bedrock end
elseif y == BEDROCK_MAX -2 then elseif y == BEDROCK_MAX -2 then
-- 75% -- 75%
if math.random(1,4) <= 3 then do_it = true end if math.random(1,4) <= 3 then setdata = c_bedrock end
elseif y == BEDROCK_MAX -3 then elseif y == BEDROCK_MAX -3 then
-- 90% -- 90%
if math.random(1,10) <= 9 then do_it = true end if math.random(1,10) <= 9 then setdata = c_bedrock end
elseif y == BEDROCK_MAX -4 then elseif y == BEDROCK_MAX -4 then
-- 100% -- 100%
do_it = true setdata = c_bedrock
elseif y < BEDROCK_MIN then
setdata = c_air
end end
if do_it then if setdata then
data[p_pos] = c_bedrock data[p_pos] = setdata
end end
end end
end end
@ -513,6 +519,3 @@ minetest.register_on_generated(function(minp, maxp)
end end
end) end)
-- TODO: Generate the Void