Lightning no longer turns villagers to witches

Because witches are incomplete.
Also add villager TODOs.
This commit is contained in:
Wuzzy 2018-06-10 15:22:32 +02:00
parent a804144ed4
commit e051eae5bc
3 changed files with 13 additions and 1 deletions

View file

@ -10,6 +10,14 @@
-- TODO: Particles -- TODO: Particles
-- TODO: 4s Regeneration I after trade unlock -- TODO: 4s Regeneration I after trade unlock
-- TODO: Breeding
-- TODO: Baby villagers
-- TODO: Spawning in villages
-- TODO: Behaviour:
-- TODO: Walk around village, but do not leave it intentionally
-- TODO: Run into house on rain or danger, open doors
-- TODO: Internal inventory, pick up items, trade with other villagers
-- TODO: Farm stuff
-- intllib -- intllib
local MP = minetest.get_modpath(minetest.get_current_modname()) local MP = minetest.get_modpath(minetest.get_current_modname())

View file

@ -7,7 +7,7 @@
local MP = minetest.get_modpath(minetest.get_current_modname()) local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua") local S, NS = dofile(MP.."/intllib.lua")
--dofile(minetest.get_modpath("mobs").."/api.lua") -- TODO: Turn villagers to zombie villager
--################### --###################
--################### ZOMBIE VILLAGER --################### ZOMBIE VILLAGER

View file

@ -191,10 +191,14 @@ lightning.strike = function(pos)
obj:set_yaw(rot) obj:set_yaw(rot)
-- villager → witch -- villager → witch
elseif lua.name == "mobs_mc:villager" then elseif lua.name == "mobs_mc:villager" then
-- Witches are incomplete, this code is unused
-- TODO: Enable this code when witches are working.
--[[
local rot = obj:get_yaw() local rot = obj:get_yaw()
obj:remove() obj:remove()
obj = minetest.add_entity(pos2, "mobs_mc:witch") obj = minetest.add_entity(pos2, "mobs_mc:witch")
obj:set_yaw(rot) obj:set_yaw(rot)
]]
-- TODO: creeper → charged creeper -- TODO: creeper → charged creeper
elseif lua.name == "mobs_mc:creeper" then elseif lua.name == "mobs_mc:creeper" then