Simplify meshhand error handling

This commit is contained in:
Wuzzy 2019-09-19 12:31:50 +02:00
parent 67f33c9256
commit dfe68e6820

View file

@ -16,27 +16,17 @@ for _,texture in pairs(list) do
minetest.register_node("mcl_meshhand:"..texture, {
description = "",
tiles = {texture..".png"},
inventory_image = "wieldhand.png",
visual_scale = 1,
wield_scale = {x=1,y=1,z=1},
paramtype = "light",
drawtype = "mesh",
mesh = "mcl_meshhand.b3d",
-- Prevent placement
-- Prevent construction
node_placement_prediction = "",
on_construct = function(pos)
minetest.log("error", "[mcl_meshhand] Trying to construct mcl_meshhand:"..texture.." at "..minetest.pos_to_string(pos))
minetest.remove_node(pos)
end,
on_place = function(itemstack, placer, pointed_thing)
local spos = "<somewhere>"
if pointed_thing.above then
spos = minetest.pos_to_string(pointed_thing.above)
end
minetest.log("error", "[mcl_meshhand] Player tried to place mcl_meshhand:"..texture.." at "..spos)
itemstack:set_count(0)
return itemstack
end,
drop = "",
on_drop = function()
return ""