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synced 2024-11-26 04:21:07 +01:00
Implement correct lever orientations
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parent
4548f2d19e
commit
dfc0d52372
1 changed files with 99 additions and 9 deletions
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@ -1,6 +1,19 @@
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-- WALL LEVER
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-- Basically a switch that can be attached to a wall
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-- Powers the block 2 nodes behind (using a receiver)
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local lever_get_output_rules = function(node)
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local rules = {
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{x = -1, y = 0, z = 0},
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{x = 1, y = 0, z = 0},
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{x = 0, y = 0, z = -1},
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{x = 0, y = 0, z = 1},
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{x = 0, y = -1, z = 0},
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{x = 0, y = 1, z = 0},
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}
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local dir = minetest.facedir_to_dir(node.param2)
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dir = vector.multiply(dir, 2)
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table.insert(rules, dir)
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return rules
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end
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-- LEVER
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minetest.register_node("mesecons_walllever:wall_lever_off", {
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drawtype = "mesh",
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tiles = {
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@ -24,15 +37,91 @@ minetest.register_node("mesecons_walllever:wall_lever_off", {
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_doc_items_longdesc = "A lever is a redstone component which can be flipped on and off. It supplies redstone power to the blocks behind while it is in the “on” state.",
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_doc_items_usagehelp = "Right-click the lever to flip it on or off.",
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on_rightclick = function (pos, node)
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mesecon:swap_node(pos, "mesecons_walllever:wall_lever_on")
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mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
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minetest.swap_node(pos, {name="mesecons_walllever:wall_lever_on",param2=node.param2})
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mesecon:receptor_on(pos, lever_get_output_rules(node))
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minetest.sound_play("mesecons_lever", {pos=pos})
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end,
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node_placement_prediction = "",
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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-- no interaction possible with entities
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return itemstack
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end
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local under = pointed_thing.under
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local node = minetest.get_node(under)
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local def = minetest.registered_nodes[node.name]
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if not def then return end
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local groups = def.groups
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-- Check special rightclick action of pointed node
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if def and def.on_rightclick then
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if not placer:get_player_control().sneak then
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return def.on_rightclick(under, node, placer, itemstack,
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pointed_thing) or itemstack, false
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end
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end
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-- If the pointed node is buildable, let's look at the node *behind* that node
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if def.buildable_to then
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local dir = vector.subtract(pointed_thing.above, pointed_thing.under)
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local actual = vector.subtract(under, dir)
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local actualnode = minetest.get_node(actual)
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def = minetest.registered_nodes[actualnode.name]
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groups = def.groups
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end
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-- Only allow placement on full-cube solid opaque nodes
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if (not groups) or (not groups.solid) or (not groups.opaque) or (def.node_box and def.node_box.type ~= "regular") then
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return itemstack
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end
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local above = pointed_thing.above
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local dir = vector.subtract(above, under)
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local wdir
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local tau = math.pi*2
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if dir.z == 1 then
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wdir = 6
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elseif dir.z == -1 then
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wdir = 8
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elseif dir.x == 1 then
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wdir = 15
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elseif dir.x == -1 then
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wdir = 17
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elseif dir.y ~= 0 then
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local yaw = placer:get_look_horizontal()
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if (yaw > tau/8 and yaw < (tau/8)*3) or (yaw < (tau/8)*7 and yaw > (tau/8)*5) then
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if dir.y == -1 then
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wdir = 23
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else
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wdir = 1
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end
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else
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if dir.y == -1 then
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wdir = 22
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else
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wdir = 2
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end
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end
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end
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local idef = itemstack:get_definition()
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local itemstack, success = minetest.item_place_node(itemstack, placer, pointed_thing, wdir)
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if success then
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if idef.sounds and idef.sounds.place then
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minetest.sound_play(idef.sounds.place, {pos=above, gain=1})
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end
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end
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return itemstack
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end,
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sounds = mcl_sounds.node_sound_stone_defaults(),
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mesecons = {receptor = {
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rules = mesecon.rules.buttonlike_get,
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rules = lever_get_output_rules,
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state = mesecon.state.off
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}},
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on_rotate = false,
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 0.5,
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})
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@ -57,15 +146,16 @@ minetest.register_node("mesecons_walllever:wall_lever_on", {
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description="Lever",
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_doc_items_create_entry = false,
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on_rightclick = function (pos, node)
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mesecon:swap_node(pos, "mesecons_walllever:wall_lever_off")
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mesecon:receptor_off(pos, mesecon.rules.buttonlike_get(node))
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minetest.swap_node(pos, {name="mesecons_walllever:wall_lever_off", param2=node.param2})
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mesecon:receptor_off(pos, lever_get_output_rules(node))
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minetest.sound_play("mesecons_lever", {pos=pos})
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end,
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sounds = mcl_sounds.node_sound_stone_defaults(),
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mesecons = {receptor = {
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rules = mesecon.rules.buttonlike_get,
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rules = lever_get_output_rules,
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state = mesecon.state.on
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}},
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on_rotate = false,
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 0.5,
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})
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