Implement correct lever orientations

This commit is contained in:
Wuzzy 2018-01-08 17:45:30 +01:00
parent 4548f2d19e
commit dfc0d52372

View file

@ -1,6 +1,19 @@
-- WALL LEVER
-- Basically a switch that can be attached to a wall
-- Powers the block 2 nodes behind (using a receiver)
local lever_get_output_rules = function(node)
local rules = {
{x = -1, y = 0, z = 0},
{x = 1, y = 0, z = 0},
{x = 0, y = 0, z = -1},
{x = 0, y = 0, z = 1},
{x = 0, y = -1, z = 0},
{x = 0, y = 1, z = 0},
}
local dir = minetest.facedir_to_dir(node.param2)
dir = vector.multiply(dir, 2)
table.insert(rules, dir)
return rules
end
-- LEVER
minetest.register_node("mesecons_walllever:wall_lever_off", {
drawtype = "mesh",
tiles = {
@ -24,15 +37,91 @@ minetest.register_node("mesecons_walllever:wall_lever_off", {
_doc_items_longdesc = "A lever is a redstone component which can be flipped on and off. It supplies redstone power to the blocks behind while it is in the “on” state.",
_doc_items_usagehelp = "Right-click the lever to flip it on or off.",
on_rightclick = function (pos, node)
mesecon:swap_node(pos, "mesecons_walllever:wall_lever_on")
mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
minetest.swap_node(pos, {name="mesecons_walllever:wall_lever_on",param2=node.param2})
mesecon:receptor_on(pos, lever_get_output_rules(node))
minetest.sound_play("mesecons_lever", {pos=pos})
end,
node_placement_prediction = "",
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
-- no interaction possible with entities
return itemstack
end
local under = pointed_thing.under
local node = minetest.get_node(under)
local def = minetest.registered_nodes[node.name]
if not def then return end
local groups = def.groups
-- Check special rightclick action of pointed node
if def and def.on_rightclick then
if not placer:get_player_control().sneak then
return def.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack, false
end
end
-- If the pointed node is buildable, let's look at the node *behind* that node
if def.buildable_to then
local dir = vector.subtract(pointed_thing.above, pointed_thing.under)
local actual = vector.subtract(under, dir)
local actualnode = minetest.get_node(actual)
def = minetest.registered_nodes[actualnode.name]
groups = def.groups
end
-- Only allow placement on full-cube solid opaque nodes
if (not groups) or (not groups.solid) or (not groups.opaque) or (def.node_box and def.node_box.type ~= "regular") then
return itemstack
end
local above = pointed_thing.above
local dir = vector.subtract(above, under)
local wdir
local tau = math.pi*2
if dir.z == 1 then
wdir = 6
elseif dir.z == -1 then
wdir = 8
elseif dir.x == 1 then
wdir = 15
elseif dir.x == -1 then
wdir = 17
elseif dir.y ~= 0 then
local yaw = placer:get_look_horizontal()
if (yaw > tau/8 and yaw < (tau/8)*3) or (yaw < (tau/8)*7 and yaw > (tau/8)*5) then
if dir.y == -1 then
wdir = 23
else
wdir = 1
end
else
if dir.y == -1 then
wdir = 22
else
wdir = 2
end
end
end
local idef = itemstack:get_definition()
local itemstack, success = minetest.item_place_node(itemstack, placer, pointed_thing, wdir)
if success then
if idef.sounds and idef.sounds.place then
minetest.sound_play(idef.sounds.place, {pos=above, gain=1})
end
end
return itemstack
end,
sounds = mcl_sounds.node_sound_stone_defaults(),
mesecons = {receptor = {
rules = mesecon.rules.buttonlike_get,
rules = lever_get_output_rules,
state = mesecon.state.off
}},
on_rotate = false,
_mcl_blast_resistance = 2.5,
_mcl_hardness = 0.5,
})
@ -57,15 +146,16 @@ minetest.register_node("mesecons_walllever:wall_lever_on", {
description="Lever",
_doc_items_create_entry = false,
on_rightclick = function (pos, node)
mesecon:swap_node(pos, "mesecons_walllever:wall_lever_off")
mesecon:receptor_off(pos, mesecon.rules.buttonlike_get(node))
minetest.swap_node(pos, {name="mesecons_walllever:wall_lever_off", param2=node.param2})
mesecon:receptor_off(pos, lever_get_output_rules(node))
minetest.sound_play("mesecons_lever", {pos=pos})
end,
sounds = mcl_sounds.node_sound_stone_defaults(),
mesecons = {receptor = {
rules = mesecon.rules.buttonlike_get,
rules = lever_get_output_rules,
state = mesecon.state.on
}},
on_rotate = false,
_mcl_blast_resistance = 2.5,
_mcl_hardness = 0.5,
})