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finish mcl_title
API + doc
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5 changed files with 23 additions and 67 deletions
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@ -40,3 +40,11 @@ Allow mods to set `stay` and upcomming `fadeIn`/`fadeOut` params.
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```lua
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mcl_title.params_set(player, {stay = 600}) --elements with no 'data.stay' field will stay during 30s (600/20)
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```
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## mcl_title.params_get(player)
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Get `stay` and upcomming `fadeIn` and `fadeOut` params of a player as a table.
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```lua
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mcl_title.params_get(player)
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```
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@ -32,7 +32,7 @@ mcl_title.layout.actionbar = {position = {x = 0.5, y = 1}, alignment = {x = 0, y
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local get_color = mcl_util.get_color
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local string = string
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--local string = string
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local pairs = pairs
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local function gametick_to_secondes(gametick)
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@ -44,7 +44,7 @@ local function gametick_to_secondes(gametick)
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end
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--https://github.com/minetest/minetest/blob/b3b075ea02034306256b486dd45410aa765f035a/doc/lua_api.txt#L8477
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--[[
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local function style_to_bits(bold, italic)
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if bold then
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if italic then
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@ -60,12 +60,13 @@ local function style_to_bits(bold, italic)
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end
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end
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end
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]]
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--PARAMS SYSTEM
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local player_params = {}
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minetest.register_on_joinplayer(function(player)
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local playername = player:get_player_name()
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--local playername = player:get_player_name()
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player_params[player] = {
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stay = mcl_title.defaults.stay,
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--fadeIn = mcl_title.defaults.fadein,
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@ -77,7 +78,7 @@ minetest.register_on_joinplayer(function(player)
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position = mcl_title.layout.title.position,
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alignment = mcl_title.layout.title.alignment,
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text = "",
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style = 0,
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--style = 0,
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size = {x = mcl_title.layout.title.size},
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number = hex_color,
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z_index = 100,
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@ -87,7 +88,7 @@ minetest.register_on_joinplayer(function(player)
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position = mcl_title.layout.subtitle.position,
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alignment = mcl_title.layout.subtitle.alignment,
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text = "",
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style = 0,
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--style = 0,
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size = {x = mcl_title.layout.subtitle.size},
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number = hex_color,
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z_index = 100,
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@ -97,7 +98,7 @@ minetest.register_on_joinplayer(function(player)
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position = mcl_title.layout.actionbar.position,
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offset = {x = 0, y = -210},
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alignment = mcl_title.layout.actionbar.alignment,
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style = 0,
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--style = 0,
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text = "",
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size = {x = mcl_title.layout.actionbar.size},
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number = hex_color,
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@ -116,7 +117,7 @@ minetest.register_on_leaveplayer(function(player)
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huds_idx.subtitle[player] = nil
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huds_idx.actionbar[player] = nil
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--remove timers form list
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--remove timers from list
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hud_hide_timeouts.title[playername] = nil
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hud_hide_timeouts.subtitle[playername] = nil
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hud_hide_timeouts.actionbar[playername] = nil
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@ -149,7 +150,7 @@ function mcl_title.set(player, type, data)
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player:hud_change(huds_idx[type][player], "number", hex_color)
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--apply bold and italic
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player:hud_change(huds_idx[type][player], "style", style_to_bits(data.bold, data.italic))
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--player:hud_change(huds_idx[type][player], "style", style_to_bits(data.bold, data.italic))
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hud_hide_timeouts[type][player:get_player_name()] = gametick_to_secondes(data.stay) or gametick_to_secondes(mcl_title.params_get(player).stay)
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return true
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@ -158,7 +159,7 @@ end
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function mcl_title.remove(player, type)
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if player then
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player:hud_change(huds_idx[type][player], "text", "")
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player:hud_change(huds_idx[type][player], "style", 0) --no styling
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--player:hud_change(huds_idx[type][player], "style", 0) --no styling
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end
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end
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@ -193,8 +194,8 @@ minetest.register_globalstep(function(dtime)
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end)
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--TEMP STUFF!!
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--TODO: remove then testing/tweaking done
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--DEBUG STUFF!!
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--[[
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minetest.register_chatcommand("title", {
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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@ -232,3 +233,4 @@ minetest.register_chatcommand("all", {
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mcl_title.set(player, "actionbar", {text=param, color="gold"})
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end,
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})
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]]
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@ -1,7 +0,0 @@
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# mcl_temp_message
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Allow mods to show short messages in the hud of players.
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## mcl_tmp_message.message(player, message)
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Show above the hotbar a hud message <message> to player <player>.
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@ -1,44 +0,0 @@
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mcl_tmp_message = {}
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local huds = {}
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local hud_hide_timeouts = {}
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function mcl_tmp_message.message(player, message)
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local name = player:get_player_name()
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player:hud_change(huds[name], "text", message)
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hud_hide_timeouts[name] = 3
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end
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minetest.register_on_joinplayer(function(player)
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huds[player:get_player_name()] = player:hud_add({
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hud_elem_type = "text",
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position = {x=0.5, y=1},
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offset = {x = 0, y = -210},
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alignment = {x=0, y=0},
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number = 0xFFFFFF ,
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text = "",
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z_index = 100,
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})
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end)
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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huds[name] = nil
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hud_hide_timeouts[name] = nil
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end)
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minetest.register_globalstep(function(dtime)
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local new_timeouts = {}
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for name, timeout in pairs(hud_hide_timeouts) do
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timeout = timeout - dtime
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if timeout <= 0 then
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local player = minetest.get_player_by_name(name)
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if player then
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player:hud_change(huds[name], "text", "")
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end
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else
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new_timeouts[name] = timeout
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end
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end
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hud_hide_timeouts = new_timeouts
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end)
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@ -1,3 +0,0 @@
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name = mcl_tmp_message
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author = Fleckenstein
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description = A simple API to show a temporary message to a player
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