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Some fixes for mcl_beds
- remove enable_bed_night_skip setting (mcl_playersSleepingPercentage setting can be used to enable disable night skip) - make it possible to change mcl_playersSleepingPercentage ingame - fix weird bug which allowed only numbers <= 0
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c22c2063ad
commit
df1d8077e6
1 changed files with 19 additions and 20 deletions
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@ -9,36 +9,36 @@ local weather_mod = minetest.get_modpath("mcl_weather")
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local explosions_mod = minetest.get_modpath("mcl_explosions")
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local spawn_mod = minetest.get_modpath("mcl_spawn")
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local worlds_mod = minetest.get_modpath("mcl_worlds")
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local players_in_bed_setting = tonumber(minetest.settings:get("mcl_playersSleepingPercentage"))
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-- Helper functions
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local function get_look_yaw(pos)
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local n = minetest.get_node(pos)
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if n.param2 == 1 then
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return math.pi / 2, n.param2
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elseif n.param2 == 3 then
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return -math.pi / 2, n.param2
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elseif n.param2 == 0 then
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return math.pi, n.param2
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local param = n.param2
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if param == 1 then
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return math.pi / 2, param
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elseif param == 3 then
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return -math.pi / 2, param
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elseif param == 0 then
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return math.pi, param
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else
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return 0, n.param2
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return 0, param
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end
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end
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local function is_night_skip_enabled()
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local enable_night_skip = minetest.settings:get_bool("enable_bed_night_skip")
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if enable_night_skip == nil then
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enable_night_skip = true
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local function players_in_bed_setting()
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return tonumber(minetest.settings:get("mcl_playersSleepingPercentage"))
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end
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return enable_night_skip
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local function is_night_skip_enabled()
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return players_in_bed_setting() <= 100
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end
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local function check_in_beds(players)
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if not players then
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players = minetest.get_connected_players()
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end
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return players_in_bed_setting <= (#mcl_beds.player * 100) / #players
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return players_in_bed_setting() <= (player_in_bed * 100) / #players
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end
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-- These monsters do not prevent sleep
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@ -190,8 +190,8 @@ end
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local function update_formspecs(finished, ges)
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local ges = ges or #minetest.get_connected_players()
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local form_n = "size[12,5;true]"
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local all_in_bed = players_in_bed_setting <= (player_in_bed * 100) / ges
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local night_skip = is_night_skip_enabled() and players_in_bed_setting <= 100
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local all_in_bed = players_in_bed_setting() <= (player_in_bed * 100) / ges
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local night_skip = is_night_skip_enabled()
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local button_leave = "button_exit[4,3;4,0.75;leave;"..F(S("Leave bed")).."]"
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local button_abort = "button_exit[4,3;4,0.75;leave;"..F(S("Abort sleep")).."]"
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local bg_presleep = "bgcolor[#00000080;true]"
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@ -204,7 +204,7 @@ local function update_formspecs(finished, ges)
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return
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elseif not is_sp then
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local text = S("Players in bed: @1/@2", player_in_bed, ges)
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if not night_skip or players_in_bed_setting > 100 then
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if not night_skip then
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text = text .. "\n" .. S("Note: Night skip is disabled.")
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form_n = form_n .. bg_presleep
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form_n = form_n .. button_leave
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@ -214,10 +214,10 @@ local function update_formspecs(finished, ges)
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form_n = form_n .. button_abort
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else
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local comment = "You will fall asleep when "
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if players_in_bed_setting == 100 then
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if players_in_bed_setting() == 100 then
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comment = S(comment .. "all players are in bed.")
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else
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comment = S(comment .. "@1% of all players are in bed.", players_in_bed_setting)
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comment = S(comment .. "@1% of all players are in bed.", players_in_bed_setting())
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end
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text = text .. "\n" .. comment
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form_n = form_n .. bg_presleep
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@ -347,7 +347,6 @@ function mcl_beds.on_rightclick(pos, player, is_top)
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end
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end
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-- Callbacks
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minetest.register_on_joinplayer(function(player)
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local meta = player:get_meta()
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