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Fix child mobs collision boxes
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1 changed files with 5 additions and 1 deletions
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@ -298,9 +298,13 @@ local function update_roll(self)
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if is_Fleckenstein then
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cbox[2], cbox[5] = -cbox[5], -cbox[2]
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self.object:set_properties({collisionbox = cbox})
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-- This leads to child mobs having the wrong collisionbox
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-- and seeing as it seems to be nothing but an easter egg
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-- i've put it inside the if. Which just makes it be upside
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-- down lol.
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end
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self.object:set_properties({collisionbox = cbox})
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end
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-- set and return valid yaw
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