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When mobs stop, don't stop animations easier
fixes mob punch animation.
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1 changed files with 5 additions and 1 deletions
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@ -4001,7 +4001,11 @@ local mob_step = function(self, dtime)
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if not self.animation.walk_speed then
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self.animation.walk_speed = 25
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end
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if abs(v.x)+abs(v.z) > 0.5 then
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self.object:set_animation_frame_speed((v2/math.max(1,self.run_velocity))*self.animation.walk_speed*self.frame_speed_multiplier)
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else
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self.object:set_animation_frame_speed(25)
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end
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end
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--set_speed
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