diff --git a/mods/ENTITIES/mcl_mobs/api.lua b/mods/ENTITIES/mcl_mobs/api.lua index d85633421..bf4880231 100644 --- a/mods/ENTITIES/mcl_mobs/api.lua +++ b/mods/ENTITIES/mcl_mobs/api.lua @@ -4277,13 +4277,14 @@ end --I'm not sure what this does but disabling it doesn't cause a crash -j4i +-- Just compatibility problem with outer mob mods currently, so adding a warning and temporarily enabling back -kay27 2021-04-08 -- MarkBu's spawn function ---[[ -function mobs:spawn(def) +function mobs:spawn(def) + minetest.log("warning", "[mcl_mobs] Deprecated function call: `mobs:spawn()`. Please use mobs:spawn_specific() instead!") local name = def.name local nodes = def.nodes or {"group:soil", "group:stone"} - local neighbors = def.neighbors or {"air"} +-- local neighbors = def.neighbors or {"air"} local min_light = def.min_light or 0 local max_light = def.max_light or 15 local interval = def.interval or 30 @@ -4294,10 +4295,16 @@ function mobs:spawn(def) local day_toggle = def.day_toggle local on_spawn = def.on_spawn - mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, interval, + --mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, interval, + -- chance, active_object_count, min_height, max_height, day_toggle, on_spawn) + mobs:spawn_specific(name, "overworld", nodes, min_light, max_light, interval, + chance, active_object_count, min_height, max_height, day_toggle, on_spawn) + mobs:spawn_specific(name, "end", nodes, min_light, max_light, interval, + chance, active_object_count, min_height, max_height, day_toggle, on_spawn) + mobs:spawn_specific(name, "nether", nodes, min_light, max_light, interval, chance, active_object_count, min_height, max_height, day_toggle, on_spawn) end -]]-- + local axis @@ -4409,6 +4416,22 @@ minetest.register_globalstep(function(dtime) end --elseif mob_def.type == "lava" then --implement later + else -- mob_def.type is specific node name or group name + local spawning_position_list = minetest.find_nodes_in_area_under_air(vector.new(goal_pos.x,min,goal_pos.z), vector.new(goal_pos.x,max,goal_pos.z), mob_def.type) + + if #spawning_position_list <= 0 then + goto continue + end + + local spawning_position = spawning_position_list[math.random(1,#spawning_position_list)] + + spawning_position.y = spawning_position.y + 1 + + local gotten_light = minetest.get_node_light(spawning_position) + + if gotten_light and gotten_light >= mob_def.min_light and gotten_light <= mob_def.max_light then + minetest.add_entity(spawning_position, mob_def.name) + end end --local spawn minetest.find_nodes_in_area_under_air(vector.new(pos.x,pos.y-find_node_height,pos.z), vector.new(pos.x,pos.y+find_node_height,pos.z), {"group:solid"})