diff --git a/mods/ITEMS/mcl_enchanting/groupcaps.lua b/mods/ITEMS/mcl_enchanting/groupcaps.lua index 0bc1b8e24..a445b73f2 100644 --- a/mods/ITEMS/mcl_enchanting/groupcaps.lua +++ b/mods/ITEMS/mcl_enchanting/groupcaps.lua @@ -61,7 +61,7 @@ function mcl_enchanting.update_groupcaps(itemstack) if not hash or hash ~= groupcaps.hash then local tool_capabilities = itemstack:get_tool_capabilities() - tool_capabilities.groupcaps = groupcaps.values + tool_capabilities.groupcaps = table.copy(groupcaps.values) -- Increase the number of uses depending on the unbreaking level -- of the tool. diff --git a/mods/PLAYER/mcl_death_drop/API.md b/mods/PLAYER/mcl_death_drop/API.md index b19e2fd7c..3fc5163e5 100644 --- a/mods/PLAYER/mcl_death_drop/API.md +++ b/mods/PLAYER/mcl_death_drop/API.md @@ -7,8 +7,8 @@ Drop registered inventories on player death. * function(player): must return inventory * listname: string * drop: bool - * true: the entire list will be dropped - * false: items with curse_of_vanishing enchantement will be broken. + * true: the list will be dropped + * false: the list will only be cleared ## mcl_death_drop.registered_dropped_lists Table containing dropped list inventory, name and drop state. \ No newline at end of file diff --git a/mods/PLAYER/mcl_playerplus/init.lua b/mods/PLAYER/mcl_playerplus/init.lua index 43f636498..13d136ecf 100644 --- a/mods/PLAYER/mcl_playerplus/init.lua +++ b/mods/PLAYER/mcl_playerplus/init.lua @@ -215,6 +215,24 @@ minetest.register_globalstep(function(dtime) if vector.length(player_velocity) < 40 then local add_velocity = player.add_velocity or player.add_player_velocity add_velocity(player, vector.multiply(player:get_look_dir(), 4)) + minetest.add_particlespawner({ + amount = 1, + time = 0.1, + minpos = fly_pos, + maxpos = fly_pos, + minvel = {x = 0, y = 0, z = 0}, + maxvel = {x = 0, y = 0, z = 0}, + minacc = {x = 0, y = 0, z = 0}, + maxacc = {x = 0, y = 0, z = 0}, + minexptime = 0.3, + maxexptime = 0.5, + minsize = 1, + maxsize = 2.5, + collisiondetection = false, + vertical = false, + texture = "mcl_particles_crit.png^[colorize:#bc7a57:127", + glow = 5, + }) end end else