diff --git a/mods/PLAYER/mcl_playerplus/init.lua b/mods/PLAYER/mcl_playerplus/init.lua index 4075b9372..5bd369d2b 100644 --- a/mods/PLAYER/mcl_playerplus/init.lua +++ b/mods/PLAYER/mcl_playerplus/init.lua @@ -227,12 +227,12 @@ local function clamp(num, min, max) end local elytra_vars = { - slowdown_mult = 0.05, -- amount of vel to take per sec - fall_speed = 0.3, -- amount of vel to fall down per sec - speedup_mult = 2, -- amount of speed to add based on look dir - max_speed = 30, -- max amount to multiply against look direction when flying + slowdown_mult = 0.0, -- amount of vel to take per sec + fall_speed = 0.2, -- amount of vel to fall down per sec + speedup_mult = 4, -- amount of speed to add based on look dir + max_speed = 6, -- max amount to multiply against look direction when flying pitch_penalty = 1.3, -- if pitching up, slow down at this rate as a multiplier - rocket_speed = 5, + rocket_speed = 5.5, } @@ -316,7 +316,7 @@ minetest.register_globalstep(function(dtime) if direction_mult < 0 then direction_mult = direction_mult * elytra_vars.pitch_penalty end local speed_mult = elytra.speed + direction_mult * elytra_vars.speedup_mult * dtime - speed_mult = speed_mult - elytra_vars.slowdown_mult * dtime -- slow down + speed_mult = speed_mult - elytra_vars.slowdown_mult * clamp(dtime, 0.09, 0.2) -- slow down but don't overdo it speed_mult = clamp(speed_mult, -elytra_vars.max_speed, elytra_vars.max_speed) if turn_amount > 0.3 and math.abs(direction.y) < 0.98 then -- don't do this if looking straight up / down speed_mult = speed_mult - (speed_mult * (turn_amount / (math.pi*8))) @@ -344,7 +344,7 @@ minetest.register_globalstep(function(dtime) elytra.speed = speed_mult -- set the speed so you can keep track of it and add to it - local new_vel = vector.multiply(direction, speed_mult) -- use the look dir and speed as a mult + local new_vel = vector.multiply(direction, speed_mult * dtime * 30) -- use the look dir and speed as a mult -- new_vel.y = new_vel.y - elytra_vars.fall_speed * dtime -- make the player fall a set amount -- slow the player down so less spongy movement by applying some of the inverse velocity