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Add totem of undying into combat category
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138005e40f
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dd4008ea73
3 changed files with 7 additions and 1 deletions
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@ -23,7 +23,7 @@ do
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return def.groups.tool or (def.tool_capabilities ~= nil and def.tool_capabilities.damage_groups == nil)
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end
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local is_weapon_or_armor = function(def)
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return def.groups.weapon or def.groups.weapon_ranged or def.groups.ammo or ((def.groups.armor_head or def.groups.armor_torso or def.groups.armor_legs or def.groups.armor_feet or def.groups.horse_armor) and def.groups.non_combat_armor ~= 1)
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return def.groups.weapon or def.groups.weapon_ranged or def.groups.ammo or def.groups.combat_item or ((def.groups.armor_head or def.groups.armor_torso or def.groups.armor_legs or def.groups.armor_feet or def.groups.horse_armor) and def.groups.non_combat_armor ~= 1)
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end
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if def.groups.building_block then
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table.insert(inventory_lists["blocks"], name)
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1
mods/ITEMS/mcl_totems/depends.txt
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1
mods/ITEMS/mcl_totems/depends.txt
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@ -0,0 +1 @@
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mobs_mc
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5
mods/ITEMS/mcl_totems/init.lua
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5
mods/ITEMS/mcl_totems/init.lua
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@ -0,0 +1,5 @@
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-- Node is currently defined in mobs_mc.
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-- TODO: Add full item definition here when status effects become a thing.
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-- Add group for Creative Mode.
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minetest.override_item("mobs_mc:totem", {groups = { combat_item=1}})
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