Fix undefined variable in mcl_enchanting/engine.lua.

This commit is contained in:
kabou 2022-05-05 01:06:26 +02:00 committed by Gitea
parent e10c06ba98
commit dceb48bf94

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@ -457,10 +457,10 @@ function mcl_enchanting.generate_random_table_slots(itemstack, num_bookshelves)
end end
function mcl_enchanting.get_table_slots(player, itemstack, num_bookshelves) function mcl_enchanting.get_table_slots(player, itemstack, num_bookshelves)
if (not mcl_enchanting.can_enchant_freshly(itemstack:get_name())) or mcl_enchanting.not_enchantable_on_enchanting_table(itemname) then local itemname = itemstack:get_name()
if (not mcl_enchanting.can_enchant_freshly(itemname)) or mcl_enchanting.not_enchantable_on_enchanting_table(itemname) then
return {false, false, false} return {false, false, false}
end end
local itemname = itemstack:get_name()
local meta = player:get_meta() local meta = player:get_meta()
local player_slots = minetest.deserialize(meta:get_string("mcl_enchanting:slots")) or {} local player_slots = minetest.deserialize(meta:get_string("mcl_enchanting:slots")) or {}
local player_bookshelves_slots = player_slots[num_bookshelves] or {} local player_bookshelves_slots = player_slots[num_bookshelves] or {}