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Fix undefined variable in mcl_enchanting/engine.lua.
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1 changed files with 2 additions and 2 deletions
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@ -457,10 +457,10 @@ function mcl_enchanting.generate_random_table_slots(itemstack, num_bookshelves)
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end
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end
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function mcl_enchanting.get_table_slots(player, itemstack, num_bookshelves)
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function mcl_enchanting.get_table_slots(player, itemstack, num_bookshelves)
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if (not mcl_enchanting.can_enchant_freshly(itemstack:get_name())) or mcl_enchanting.not_enchantable_on_enchanting_table(itemname) then
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local itemname = itemstack:get_name()
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if (not mcl_enchanting.can_enchant_freshly(itemname)) or mcl_enchanting.not_enchantable_on_enchanting_table(itemname) then
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return {false, false, false}
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return {false, false, false}
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end
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end
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local itemname = itemstack:get_name()
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local meta = player:get_meta()
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local meta = player:get_meta()
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local player_slots = minetest.deserialize(meta:get_string("mcl_enchanting:slots")) or {}
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local player_slots = minetest.deserialize(meta:get_string("mcl_enchanting:slots")) or {}
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local player_bookshelves_slots = player_slots[num_bookshelves] or {}
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local player_bookshelves_slots = player_slots[num_bookshelves] or {}
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