Add setting for nether dust too

plus slightly tweak the wording for thunder setting
This commit is contained in:
cora 2022-06-20 13:31:58 +02:00
parent 30e543d4d2
commit dcc7df5f02
2 changed files with 8 additions and 3 deletions

View file

@ -1,8 +1,10 @@
mcl_weather.nether_dust = {}
mcl_weather.nether_dust.particlespawners = {}
local PARTICLES_COUNT_NETHER_DUST = tonumber(minetest.settings:get("mcl_weather_rain_particles")) or 150
local psdef= {
amount = 150,
amount = PARTICLES_COUNT_NETHER_DUST,
time = 0,
minpos = vector.new(-15,-15,-15),
maxpos =vector.new(15,15,15),

View file

@ -23,12 +23,15 @@ mcl_doWeatherCycle (Change weather) bool true
# Amount of rain particles. You can reduce this to get better FPS (default: 500)
mcl_weather_rain_particles (Rain particles) int 500 0
# Amount of thunder particles. You can reduce this to get better FPS (default: 900)
mcl_weather_thunder_particles (Thunder particles) int 900 0
# Amount of thunderstorm rain particles. You can reduce this to get better FPS (default: 900)
mcl_weather_thunder_particles (Thunderstorm rain particles) int 900 0
# Amount of snow particles. You can reduce this to get better FPS (default: 100)
mcl_weather_snow_particles (Snow particles) int 100 0
# Amount of nether dust particles. You can reduce this to get better FPS (default: 150)
mcl_weather_snow_particles (Nether dust particles) int 150 0
# If enabled, breaking blocks will cause them to drop as item.
# Note that blocks never have drops when in Creative Mode.
mcl_doTileDrops (Blocks have drops) bool true