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Destroy objects near cactus faster (make it possible to throw items at a cactus)
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1 changed files with 13 additions and 1 deletions
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@ -575,7 +575,7 @@ minetest.register_entity(":__builtin:item", {
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return true
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return true
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end,
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end,
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on_step = function(self, dtime)
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on_step = function(self, dtime, moveresult)
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if self._removed then
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if self._removed then
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self.object:set_properties({
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self.object:set_properties({
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physical = false
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physical = false
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@ -642,6 +642,18 @@ minetest.register_entity(":__builtin:item", {
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end
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end
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end
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end
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-- Destroy item when it collides with a cactus
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if moveresult and moveresult.collides then
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for _, collision in pairs(moveresult.collisions) do
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local pos = collision.node_pos
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if collision.type == "node" and minetest.get_node(pos).name == "mcl_core:cactus" then
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self._removed = true
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self.object:remove()
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return
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end
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end
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end
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-- Push item out when stuck inside solid opaque node
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-- Push item out when stuck inside solid opaque node
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if def and def.walkable and def.groups and def.groups.opaque == 1 then
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if def and def.walkable and def.groups and def.groups.opaque == 1 then
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local shootdir
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local shootdir
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