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lift clouds to 384 in valleys mapgen
Valleys has a much higher average elevation than v7 often leading to "normal" looking terrain being in the clouds. This lifts the clouds up higher.
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2 changed files with 20 additions and 2 deletions
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@ -153,3 +153,22 @@ minetest.register_globalstep(function(dtime)
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end
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end)
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function mcl_worlds.get_cloud_parameters()
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if minetest.get_mapgen_setting("mg_name") == "valleys" then
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return {
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height = 384, --valleys has a much higher average elevation thus often "normal" landscape ends up in the clouds
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speed = {x=-2, z=0},
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thickness=5,
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color="#FFF0FEF",
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ambient = "#201060",
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}
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else
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-- MC-style clouds: Layer 127, thickness 4, fly to the “West”
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return {
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height = mcl_worlds.layer_to_y(127),
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speed = {x=-2, z=0},
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thickness = 4,
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color = "#FFF0FEF",
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}
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end
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end
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@ -240,8 +240,7 @@ local function initsky(player)
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mcl_weather.skycolor.force_update = true
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end
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-- MC-style clouds: Layer 127, thickness 4, fly to the “West”
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player:set_clouds({height=mcl_worlds.layer_to_y(127), speed={x=-2, z=0}, thickness=4, color="#FFF0FEF"})
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player:set_clouds(mcl_worlds:get_cloud_parameters() or {height=mcl_worlds.layer_to_y(127), speed={x=-2, z=0}, thickness=4, color="#FFF0FEF"})
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end
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minetest.register_on_joinplayer(initsky)
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