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Fix item entity jittering after falling on floor
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1 changed files with 0 additions and 6 deletions
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@ -393,12 +393,6 @@ core.register_entity(":__builtin:item", {
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self.physical_state = false
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self.object:set_properties({physical = false})
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return
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elseif self.physical_state == false then
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-- Start falling again if map has been loaded again
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self.object:setacceleration({x = 0, y = -get_gravity(), z = 0})
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self.physical_state = true
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self.object:set_properties({physical = true})
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return
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end
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-- Destroy item in lava or special nodes
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