Update global API.md wrt MRM

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Wuzzy 2018-05-31 18:04:07 +02:00
parent 4be664ab49
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API.md
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@ -40,11 +40,18 @@ A lot of things are possible by using one of the APIs in the mods. Note that not
## Mobs ## Mobs
* Mobs: `ENTITIES/mods` * Mobs: `ENTITIES/mods`
MineClone 2 uses Mobs Redo [`mobs`] by TenPlus1, a very powerful mod for adding mods of various types. MineClone 2 uses its own mobs framework, called “Mobs Redo: MineClone 2 Edition” or “MRM” for short.
There are modificiations from the original mod for MineClone 2 compability. Some items have been removed or moved to other mods, but the API is identical. This is a fork of Mobs Redo [`mobs`] by TenPlus1.
You can add your own mobs, spawn eggs and spawning rules with this mod. You can add your own mobs, spawn eggs and spawning rules with this mod.
API documnetation is included in `ENTITIES/mobs/api.txt`. API documnetation is included in `ENTITIES/mobs/api.txt`.
This mod includes modificiations from the original Mobs Redo. Some items have been removed or moved to other mods.
The API is mostly identical, but a few features have been added. Compability is not really a goal,
but function and attribute names of Mobs Redo 1.41 are kept.
If you have code for a mod which works fine under Mobs Redo, it should be easy to make it work in MineClone 2,
chances are good that it works out of the box.
### Help ### Help
* Item help texts: `HELP/doc/doc_items` * Item help texts: `HELP/doc/doc_items`
* Low-level help entry and category framework: `HELP/doc/doc` * Low-level help entry and category framework: `HELP/doc/doc`