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Render redstone dot for curves and crossings
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commit
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1 changed files with 13 additions and 10 deletions
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@ -3,8 +3,8 @@
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-- 1 = there is one; 0 = there is none
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-- 1 = there is one; 0 = there is none
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-- y always means y+
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-- y always means y+
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box_center = {-1/16, -.5, -1/16, 1/16, -.5+1/64, 1/16}
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box_center = {-1/16, -.5, -1/16, 1/16, -.5+1/64, 1/16} -- filler for curves and straight lines
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box_bump1 = { -2/16, -.5, -2/16, 2/16, -.5+1/64, 2/16 }
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box_bump1 = { -3/16, -.5, -3/16, 3/16, -.5+1/64, 3/16 } -- filler for redstone dust “dot”
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box_xp = {1/16, -.5, -1/16, 8/16, -.5+1/64, 1/16}
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box_xp = {1/16, -.5, -1/16, 8/16, -.5+1/64, 1/16}
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box_zp = {-1/16, -.5, 1/16, 1/16, -.5+1/64, 8/16}
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box_zp = {-1/16, -.5, 1/16, 1/16, -.5+1/64, 8/16}
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@ -77,20 +77,23 @@ Read the help entries on the other redstone components to learn how redstone com
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local dot_off = "redstone_redstone_dust_dot.png^[colorize:#FF0000:"..ratio_off
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local dot_off = "redstone_redstone_dust_dot.png^[colorize:#FF0000:"..ratio_off
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local dot_on = "redstone_redstone_dust_dot.png^[colorize:#FF0000:"..ratio_on
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local dot_on = "redstone_redstone_dust_dot.png^[colorize:#FF0000:"..ratio_on
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if adjx and adjz and (xp + zp + xm + zm > 2) then
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if nodeid == "00000000" then
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-- Non-connected redstone wire
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nodebox = {-8/16, -.5, -8/16, 8/16, -.5+1/16, 8/16}
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-- “Dot” texture
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tiles_off = { dot_off, dot_off, "blank.png", "blank.png", "blank.png", "blank.png" }
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tiles_on = { dot_on, dot_on, "blank.png", "blank.png", "blank.png", "blank.png" }
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elseif adjx and adjz and (xp + zp + xm + zm > 2) then
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-- Connected redstone wire (crossing or t-junction)
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table.insert(nodebox, box_bump1)
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table.insert(nodebox, box_bump1)
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tiles_off = { crossing_off, crossing_off, "blank.png", "blank.png", "blank.png", "blank.png" }
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tiles_off = { crossing_off, crossing_off, straight0_off, straight1_off, straight0_off, straight1_off, }
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tiles_on = { crossing_on, crossing_on, "blank.png", "blank.png", "blank.png", "blank.png" }
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tiles_on = { crossing_on, crossing_on, straight0_on, straight1_on, straight0_on, straight1_on, }
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else
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else
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-- Connected redstone wire (straight line or curve)
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table.insert(nodebox, box_center)
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table.insert(nodebox, box_center)
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tiles_off = { crossing_off, crossing_off, straight0_off, straight1_off, straight0_off, straight1_off, }
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tiles_off = { crossing_off, crossing_off, straight0_off, straight1_off, straight0_off, straight1_off, }
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tiles_on = { crossing_on, crossing_on, straight0_on, straight1_on, straight0_on, straight1_on, }
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tiles_on = { crossing_on, crossing_on, straight0_on, straight1_on, straight0_on, straight1_on, }
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end
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end
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if nodeid == "00000000" then
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nodebox = {-8/16, -.5, -8/16, 8/16, -.5+1/16, 8/16}
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tiles_off = { dot_off, dot_off, "blank.png", "blank.png", "blank.png", "blank.png" }
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tiles_on = { dot_on, dot_on, "blank.png", "blank.png", "blank.png", "blank.png" }
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end
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minetest.register_node("mesecons:wire_"..nodeid.."_off", {
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minetest.register_node("mesecons:wire_"..nodeid.."_off", {
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description = "Redstone",
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description = "Redstone",
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