Render redstone dot for curves and crossings

This commit is contained in:
Wuzzy 2017-07-21 17:57:56 +02:00
parent 42d71c5b71
commit dacb06579c

View file

@ -3,8 +3,8 @@
-- 1 = there is one; 0 = there is none -- 1 = there is one; 0 = there is none
-- y always means y+ -- y always means y+
box_center = {-1/16, -.5, -1/16, 1/16, -.5+1/64, 1/16} box_center = {-1/16, -.5, -1/16, 1/16, -.5+1/64, 1/16} -- filler for curves and straight lines
box_bump1 = { -2/16, -.5, -2/16, 2/16, -.5+1/64, 2/16 } box_bump1 = { -3/16, -.5, -3/16, 3/16, -.5+1/64, 3/16 } -- filler for redstone dust “dot”
box_xp = {1/16, -.5, -1/16, 8/16, -.5+1/64, 1/16} box_xp = {1/16, -.5, -1/16, 8/16, -.5+1/64, 1/16}
box_zp = {-1/16, -.5, 1/16, 1/16, -.5+1/64, 8/16} box_zp = {-1/16, -.5, 1/16, 1/16, -.5+1/64, 8/16}
@ -77,20 +77,23 @@ Read the help entries on the other redstone components to learn how redstone com
local dot_off = "redstone_redstone_dust_dot.png^[colorize:#FF0000:"..ratio_off local dot_off = "redstone_redstone_dust_dot.png^[colorize:#FF0000:"..ratio_off
local dot_on = "redstone_redstone_dust_dot.png^[colorize:#FF0000:"..ratio_on local dot_on = "redstone_redstone_dust_dot.png^[colorize:#FF0000:"..ratio_on
if adjx and adjz and (xp + zp + xm + zm > 2) then if nodeid == "00000000" then
-- Non-connected redstone wire
nodebox = {-8/16, -.5, -8/16, 8/16, -.5+1/16, 8/16}
-- “Dot” texture
tiles_off = { dot_off, dot_off, "blank.png", "blank.png", "blank.png", "blank.png" }
tiles_on = { dot_on, dot_on, "blank.png", "blank.png", "blank.png", "blank.png" }
elseif adjx and adjz and (xp + zp + xm + zm > 2) then
-- Connected redstone wire (crossing or t-junction)
table.insert(nodebox, box_bump1) table.insert(nodebox, box_bump1)
tiles_off = { crossing_off, crossing_off, "blank.png", "blank.png", "blank.png", "blank.png" } tiles_off = { crossing_off, crossing_off, straight0_off, straight1_off, straight0_off, straight1_off, }
tiles_on = { crossing_on, crossing_on, "blank.png", "blank.png", "blank.png", "blank.png" } tiles_on = { crossing_on, crossing_on, straight0_on, straight1_on, straight0_on, straight1_on, }
else else
-- Connected redstone wire (straight line or curve)
table.insert(nodebox, box_center) table.insert(nodebox, box_center)
tiles_off = { crossing_off, crossing_off, straight0_off, straight1_off, straight0_off, straight1_off, } tiles_off = { crossing_off, crossing_off, straight0_off, straight1_off, straight0_off, straight1_off, }
tiles_on = { crossing_on, crossing_on, straight0_on, straight1_on, straight0_on, straight1_on, } tiles_on = { crossing_on, crossing_on, straight0_on, straight1_on, straight0_on, straight1_on, }
end end
if nodeid == "00000000" then
nodebox = {-8/16, -.5, -8/16, 8/16, -.5+1/16, 8/16}
tiles_off = { dot_off, dot_off, "blank.png", "blank.png", "blank.png", "blank.png" }
tiles_on = { dot_on, dot_on, "blank.png", "blank.png", "blank.png", "blank.png" }
end
minetest.register_node("mesecons:wire_"..nodeid.."_off", { minetest.register_node("mesecons:wire_"..nodeid.."_off", {
description = "Redstone", description = "Redstone",