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looting
This commit is contained in:
parent
a7ff5be28b
commit
da7240d6c1
28 changed files with 188 additions and 87 deletions
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@ -643,11 +643,13 @@ end
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-- drop items
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local item_drop = function(self, cooked)
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local item_drop = function(self, cooked, looting_level)
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-- no drops if disabled by setting
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if not mobs_drop_items then return end
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looting_level = looting_level or 0
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-- no drops for child mobs (except monster)
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if (self.child and self.type ~= "monster") then
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return
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@ -659,11 +661,33 @@ local item_drop = function(self, cooked)
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self.drops = self.drops or {} -- nil check
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for n = 1, #self.drops do
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local dropdef = self.drops[n]
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local chance = 1 / dropdef.chance
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local looting_type = dropdef.looting
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if random(1, self.drops[n].chance) == 1 then
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if looting_level > 0 then
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local chance_function = dropdef.looting_chance_function
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if chance_function then
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chance = chance_function(looting_level)
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elseif looting_type == "rare" then
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chance = chance + (dropdef.looting_factor or 0.01) * looting_level
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end
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end
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num = random(self.drops[n].min or 1, self.drops[n].max or 1)
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item = self.drops[n].name
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local num = 0
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local do_common_looting = (looting_level > 0 and looting_type == "common")
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if random() < chance then
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num = random(dropdef.min or 1, dropdef.max or 1)
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elseif not dropdef.looting_ignore_chance then
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do_common_looting = false
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end
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if do_common_looting then
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num = num + math.floor(math.random(0, looting_level) + 0.5)
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end
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if num > 0 then
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item = dropdef.name
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-- cook items when true
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if cooked then
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@ -41,7 +41,8 @@ mobs:register_mob("mobs_mc:blaze", {
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{name = mobs_mc.items.blaze_rod,
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chance = 1,
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min = 0,
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max = 1,},
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max = 1,
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looting = "common",},
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},
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animation = {
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stand_speed = 25,
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@ -32,11 +32,13 @@ mobs:register_mob("mobs_mc:chicken", {
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{name = mobs_mc.items.chicken_raw,
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chance = 1,
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min = 1,
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max = 1,},
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max = 1,
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looting = "common",},
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{name = mobs_mc.items.feather,
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chance = 1,
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min = 0,
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max = 2,},
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max = 2,
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looting = "common",},
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},
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fall_damage = 0,
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fall_speed = -2.25,
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@ -23,11 +23,13 @@ local cow_def = {
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{name = mobs_mc.items.beef_raw,
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chance = 1,
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min = 1,
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max = 3,},
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max = 3,
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looting = "common",},
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{name = mobs_mc.items.leather,
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chance = 1,
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min = 0,
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max = 2,},
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max = 2,
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looting = "common",},
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},
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runaway = true,
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sounds = {
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@ -78,7 +78,7 @@ mobs:register_mob("mobs_mc:creeper", {
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end,
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on_die = function(self, pos)
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-- Drop a random music disc
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-- TODO: Only do this if killed by skeleton
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-- TODO: Only do this if killed by skeleton or stray
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if math.random(1, 200) == 1 then
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local r = math.random(1, #mobs_mc.items.music_discs)
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minetest.add_item({x=pos.x, y=pos.y+1, z=pos.z}, mobs_mc.items.music_discs[r])
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@ -89,7 +89,8 @@ mobs:register_mob("mobs_mc:creeper", {
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{name = mobs_mc.items.gunpowder,
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chance = 1,
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min = 0,
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max = 2,},
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max = 2,
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looting = "common",},
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-- Head
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-- TODO: Only drop if killed by charged creeper
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@ -220,7 +220,8 @@ mobs:register_mob("mobs_mc:enderman", {
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{name = mobs_mc.items.ender_pearl,
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chance = 1,
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min = 0,
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max = 1,},
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max = 1,
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looting = "common"},
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},
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animation = select_enderman_animation("normal"),
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_taken_node = "",
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@ -38,8 +38,8 @@ mobs:register_mob("mobs_mc:ghast", {
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walk_velocity = 1.6,
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run_velocity = 3.2,
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drops = {
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{name = mobs_mc.items.gunpowder, chance = 1, min = 0, max = 2,},
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{name = mobs_mc.items.ghast_tear, chance = 3,min = 0,max = 1,},
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{name = mobs_mc.items.gunpowder, chance = 1, min = 0, max = 2, looting = "common"},
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{name = mobs_mc.items.ghast_tear, chance = 10/6, min = 0, max = 1, looting = "common", looting_ignore_chance = true},
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},
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animation = {
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stand_speed = 50, walk_speed = 50, run_speed = 50,
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@ -46,7 +46,8 @@ mobs:register_mob("mobs_mc:guardian", {
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{name = mobs_mc.items.prismarine_shard,
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chance = 1,
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min = 0,
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max = 32,},
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max = 32,
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looting = "common",},
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-- TODO: Reduce of drops when ocean monument is ready.
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-- The following drops are approximations
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@ -54,29 +55,39 @@ mobs:register_mob("mobs_mc:guardian", {
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{name = mobs_mc.items.fish_raw,
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chance = 4,
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min = 1,
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max = 1,},
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max = 1,
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looting = "common",},
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{name = mobs_mc.items.prismarine_crystals,
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chance = 4,
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min = 1,
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max = 2,},
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max = 2,
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looting = "common",},
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-- Rare drop: fish
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{name = mobs_mc.items.fish_raw,
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chance = 160, -- 2.5% / 4
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min = 1,
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max = 1,},
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max = 1,
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looting = "rare",
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looting_factor = 0.0025,},
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{name = mobs_mc.items.salmon_raw,
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chance = 160,
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min = 1,
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max = 1,},
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max = 1,
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looting = "rare",
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looting_factor = 0.0025,},
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{name = mobs_mc.items.clownfish_raw,
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chance = 160,
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min = 1,
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max = 1,},
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max = 1,
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looting = "rare",
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looting_factor = 0.0025,},
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{name = mobs_mc.items.pufferfish_raw,
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chance = 160,
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min = 1,
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max = 1,},
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max = 1,
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looting = "rare",
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looting_factor = 0.0025,},
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},
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fly = true,
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makes_footstep_sound = false,
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@ -51,7 +51,8 @@ mobs:register_mob("mobs_mc:guardian_elder", {
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{name = mobs_mc.items.prismarine_shard,
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chance = 1,
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min = 1,
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max = 64,},
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max = 64,
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looting = "common",},
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-- TODO: Only drop if killed by player
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{name = mobs_mc.items.wet_sponge,
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@ -64,29 +65,39 @@ mobs:register_mob("mobs_mc:guardian_elder", {
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{name = mobs_mc.items.fish_raw,
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chance = 4,
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min = 1,
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max = 1,},
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max = 1,
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looting = "common",},
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{name = mobs_mc.items.prismarine_crystals,
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chance = 1,
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min = 1,
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max = 10,},
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max = 10,
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looting = "common",},
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-- Rare drop: fish
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{name = mobs_mc.items.fish_raw,
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chance = 160, -- 2.5% / 4
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min = 1,
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max = 1,},
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max = 1,
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looting = "rare",
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looting_factor = 0.01 / 4,},
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{name = mobs_mc.items.salmon_raw,
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chance = 160,
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min = 1,
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max = 1,},
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max = 1,
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looting = "rare",
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looting_factor = 0.01 / 4,},
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{name = mobs_mc.items.clownfish_raw,
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chance = 160,
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min = 1,
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max = 1,},
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max = 1,
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looting = "rare",
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looting_factor = 0.01 / 4,},
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{name = mobs_mc.items.pufferfish_raw,
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chance = 160,
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min = 1,
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max = 1,},
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max = 1,
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looting = "rare",
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looting_factor = 0.01 / 4,},
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},
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fly = true,
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makes_footstep_sound = false,
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@ -127,7 +127,8 @@ local horse = {
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{name = mobs_mc.items.leather,
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chance = 1,
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min = 0,
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max = 2,},
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max = 2,
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looting = "common",},
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},
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do_custom = function(self, dtime)
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@ -54,7 +54,8 @@ mobs:register_mob("mobs_mc:llama", {
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{name = mobs_mc.items.leather,
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chance = 1,
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min = 0,
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max = 2,},
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max = 2,
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looting = "common",},
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},
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fear_height = 4,
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sounds = {
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@ -37,7 +37,8 @@ mobs:register_mob("mobs_mc:parrot", {
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{name = mobs_mc.items.feather,
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chance = 1,
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min = 1,
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max = 2,},
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max = 2,
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looting = "common",},
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},
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animation = {
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stand_speed = 50,
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@ -27,7 +27,8 @@ mobs:register_mob("mobs_mc:pig", {
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{name = mobs_mc.items.porkchop_raw,
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chance = 1,
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min = 1,
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max = 3,},
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max = 3,
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looting = "common",},
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},
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fear_height = 4,
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sounds = {
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@ -36,12 +36,14 @@ mobs:register_mob("mobs_mc:polar_bear", {
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{name = mobs_mc.items.fish_raw,
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chance = 2,
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min = 0,
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max = 2,},
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max = 2,
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looting = "common",},
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-- 1/4 to drop raw salmon
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{name = mobs_mc.items.salmon_raw,
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chance = 4,
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min = 0,
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max = 2,},
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max = 2,
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looting = "common",},
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},
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floats = 1,
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@ -41,11 +41,9 @@ local rabbit = {
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runaway = true,
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jump = true,
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drops = {
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{name = mobs_mc.items.rabbit_raw, chance = 1, min = 0, max = 1},
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{name = mobs_mc.items.rabbit_hide, chance = 1, min = 0, max = 1},
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{name = mobs_mc.items.rabbit_foot, chance = 10, min = 0, max = 1},
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-- TODO: Drop rabbit's foot when it's useful
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--{name = mobs_mc.items.rabbit_foot, chance = 10, min = 1, max = 1},
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{name = mobs_mc.items.rabbit_raw, chance = 1, min = 0, max = 1, looting = "common",},
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{name = mobs_mc.items.rabbit_hide, chance = 1, min = 0, max = 1, looting = "common",},
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{name = mobs_mc.items.rabbit_foot, chance = 10, min = 0, max = 1, looting = "rare", looting_factor = 0.03,},
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},
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fear_height = 4,
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animation = {
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@ -63,11 +63,13 @@ mobs:register_mob("mobs_mc:sheep", {
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{name = mobs_mc.items.mutton_raw,
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chance = 1,
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min = 1,
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max = 2,},
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max = 2,
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looting = "common",},
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{name = colors["unicolor_white"][1],
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chance = 1,
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min = 1,
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max = 1,},
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max = 1,
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looting = "common",},
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},
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fear_height = 4,
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sounds = {
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@ -35,9 +35,11 @@ mobs:register_mob("mobs_mc:shulker", {
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jump = false,
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drops = {
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{name = mobs_mc.items.shulker_shell,
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chance = 1,
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min = 0,
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max = 1,},
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chance = 2,
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min = 1,
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max = 1,
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looting = "rare",
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looting_factor = 0.0625},
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},
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animation = {
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stand_speed = 25, walk_speed = 25, run_speed = 50, punch_speed = 25,
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@ -46,15 +46,18 @@ local skeleton = {
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{name = mobs_mc.items.arrow,
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chance = 1,
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min = 0,
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max = 2,},
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max = 2,
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looting = "common",},
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{name = mobs_mc.items.bow,
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chance = 11,
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chance = 100 / 8.5,
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min = 1,
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max = 1,},
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max = 1,
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looting = "rare",},
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{name = mobs_mc.items.bone,
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chance = 1,
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min = 0,
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max = 2,},
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max = 2,
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looting = "common",},
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-- Head
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-- TODO: Only drop if killed by charged creeper
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@ -116,12 +119,21 @@ stray.textures = {
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-- TODO: different sound (w/ echo)
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-- TODO: stray's arrow inflicts slowness status
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table.insert(stray.drops, {
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-- Chance to drop additional arrow.
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-- TODO: Should be tipped arrow of slowness
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name = mobs_mc.items.arrow,
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name = "mcl_potions:slowness_arrow",
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chance = 2,
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min = 1,
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max = 1,
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looting = "rare",
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looting_chance_function = function(lvl)
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local chance = 0.5
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for i = 1, lvl do
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if chance > 1 then
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return 1
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end
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chance = chance + (1 - chance) / 2
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end
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return chance
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end,
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})
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mobs:register_mob("mobs_mc:stray", stray)
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@ -45,17 +45,20 @@ mobs:register_mob("mobs_mc:witherskeleton", {
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{name = mobs_mc.items.coal,
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chance = 1,
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min = 0,
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max = 1,},
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max = 1,
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looting = "common",},
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{name = mobs_mc.items.bone,
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chance = 1,
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min = 0,
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max = 2,},
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max = 2,
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looting = "common",},
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-- Head
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{name = mobs_mc.items.head_wither_skeleton,
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chance = 40, -- 2.5% chance
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min = 1,
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max = 1,},
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max = 1,
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looting = "rare",},
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},
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animation = {
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stand_start = 0,
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@ -49,8 +49,10 @@ local spider = {
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view_range = 16,
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floats = 1,
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drops = {
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{name = mobs_mc.items.string, chance = 1, min = 0, max = 2,},
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{name = mobs_mc.items.spider_eye, chance = 3, min = 1, max = 1,},
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{name = mobs_mc.items.string, chance = 1, min = 0, max = 2, looting = "common"},
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{name = mobs_mc.items.spider_eye, chance = 3, min = 1, max = 1, looting = "common", looting_chance_function = function(lvl)
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return 1 - 2 / (lvl + 3)
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end},
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},
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specific_attack = { "player", "mobs_mc:iron_golem" },
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fear_height = 4,
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@ -42,7 +42,8 @@ mobs:register_mob("mobs_mc:squid", {
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{name = mobs_mc.items.black_dye,
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chance = 1,
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min = 1,
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max = 3,},
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max = 3,
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looting = "common",},
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},
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visual_size = {x=3, y=3},
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makes_footstep_sound = false,
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@ -55,7 +55,8 @@ mobs:register_mob("mobs_mc:evoker", {
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{name = mobs_mc.items.emerald,
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chance = 1,
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min = 0,
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max = 1,},
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max = 1,
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looting = "common",},
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{name = mobs_mc.items.totem,
|
||||
chance = 1,
|
||||
min = 1,
|
||||
|
|
|
@ -41,11 +41,13 @@ mobs:register_mob("mobs_mc:vindicator", {
|
|||
{name = mobs_mc.items.emerald,
|
||||
chance = 1,
|
||||
min = 0,
|
||||
max = 1,},
|
||||
max = 1,
|
||||
looting = "common",},
|
||||
{name = mobs_mc.items.iron_axe,
|
||||
chance = 11,
|
||||
chance = 100 / 8.5,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
max = 1,
|
||||
looting = "rare",},
|
||||
},
|
||||
-- TODO: sounds
|
||||
animation = {
|
||||
|
|
|
@ -44,19 +44,26 @@ mobs:register_mob("mobs_mc:villager_zombie", {
|
|||
{name = mobs_mc.items.rotten_flesh,
|
||||
chance = 1,
|
||||
min = 0,
|
||||
max = 2,},
|
||||
max = 2,
|
||||
looting = "common",},
|
||||
{name = mobs_mc.items.iron_ingot,
|
||||
chance = 120, -- 2.5% / 3
|
||||
min = 1,
|
||||
max = 1,},
|
||||
max = 1,
|
||||
looting = "rare",
|
||||
looting_factor = 0.01 / 3,},
|
||||
{name = mobs_mc.items.carrot,
|
||||
chance = 120, -- 2.5% / 3
|
||||
min = 1,
|
||||
max = 1,},
|
||||
max = 1,
|
||||
looting = "rare",
|
||||
looting_factor = 0.01 / 3,},
|
||||
{name = mobs_mc.items.potato,
|
||||
chance = 120, -- 2.5% / 3
|
||||
min = 1,
|
||||
max = 1,},
|
||||
max = 1,
|
||||
looting = "rare",
|
||||
looting_factor = 0.01 / 3,},
|
||||
},
|
||||
sounds = {
|
||||
random = "mobs_mc_zombie_growl",
|
||||
|
|
|
@ -41,13 +41,13 @@ mobs:register_mob("mobs_mc:witch", {
|
|||
dogshoot_count_max =1.8,
|
||||
max_drops = 3,
|
||||
drops = {
|
||||
{name = mobs_mc.items.glass_bottle, chance = 8, min = 0, max = 2,},
|
||||
{name = mobs_mc.items.glowstone_dust, chance = 8, min = 0, max = 2,},
|
||||
{name = mobs_mc.items.gunpowder, chance = 8, min = 0, max = 2,},
|
||||
{name = mobs_mc.items.redstone, chance = 8, min = 0, max = 2,},
|
||||
{name = mobs_mc.items.spider_eye, chance = 8, min = 0, max = 2,},
|
||||
{name = mobs_mc.items.sugar, chance = 8, min = 0, max = 2,},
|
||||
{name = mobs_mc.items.stick, chance = 4, min = 0, max = 2,},
|
||||
{name = mobs_mc.items.glass_bottle, chance = 8, min = 0, max = 2, looting = "common",},
|
||||
{name = mobs_mc.items.glowstone_dust, chance = 8, min = 0, max = 2, looting = "common",},
|
||||
{name = mobs_mc.items.gunpowder, chance = 8, min = 0, max = 2, looting = "common",},
|
||||
{name = mobs_mc.items.redstone, chance = 8, min = 0, max = 2, looting = "common",},
|
||||
{name = mobs_mc.items.spider_eye, chance = 8, min = 0, max = 2, looting = "common",},
|
||||
{name = mobs_mc.items.sugar, chance = 8, min = 0, max = 2, looting = "common",},
|
||||
{name = mobs_mc.items.stick, chance = 4, min = 0, max = 2, looting = "common",},
|
||||
},
|
||||
-- TODO: sounds
|
||||
animation = {
|
||||
|
|
|
@ -13,19 +13,26 @@ local drops_common = {
|
|||
{name = mobs_mc.items.rotten_flesh,
|
||||
chance = 1,
|
||||
min = 0,
|
||||
max = 2,},
|
||||
max = 2,
|
||||
looting = "common",},
|
||||
{name = mobs_mc.items.iron_ingot,
|
||||
chance = 120, -- 2.5% / 3
|
||||
min = 1,
|
||||
max = 1,},
|
||||
max = 1,
|
||||
looting = "rare",
|
||||
looting_factor = 0.01 / 3,},
|
||||
{name = mobs_mc.items.carrot,
|
||||
chance = 120, -- 2.5% / 3
|
||||
min = 1,
|
||||
max = 1,},
|
||||
max = 1,
|
||||
looting = "rare",
|
||||
looting_factor = 0.01 / 3,},
|
||||
{name = mobs_mc.items.potato,
|
||||
chance = 120, -- 2.5% / 3
|
||||
min = 1,
|
||||
max = 1,},
|
||||
max = 1,
|
||||
looting = "rare",
|
||||
looting_factor = 0.01 / 3,},
|
||||
}
|
||||
|
||||
local drops_zombie = table.copy(drops_common)
|
||||
|
|
|
@ -50,19 +50,23 @@ local pigman = {
|
|||
{name = mobs_mc.items.rotten_flesh,
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
max = 1,
|
||||
looting = "common"},
|
||||
{name = mobs_mc.items.gold_nugget,
|
||||
chance = 1,
|
||||
min = 0,
|
||||
max = 1,},
|
||||
max = 1,
|
||||
looting = "common"},
|
||||
{name = mobs_mc.items.gold_ingot,
|
||||
chance = 40, -- 2.5%
|
||||
min = 1,
|
||||
max = 1,},
|
||||
max = 1,
|
||||
looting = "rare"},
|
||||
{name = mobs_mc.items.gold_sword,
|
||||
chance = 12, -- 8.333%, approximation to 8.5%
|
||||
chance = 100 / 8.5,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
max = 1,
|
||||
looting = "rare"},
|
||||
},
|
||||
animation = {
|
||||
stand_speed = 25,
|
||||
|
|
|
@ -341,8 +341,8 @@ function minetest.calculate_knockback(player, hitter, time_from_last_punch, tool
|
|||
return knockback
|
||||
end
|
||||
|
||||
-- unimplemented
|
||||
--[[mcl_enchanting.enchantments.looting = {
|
||||
-- implemented in mcl_mobs and mobs_mc
|
||||
mcl_enchanting.enchantments.looting = {
|
||||
name = S("Looting"),
|
||||
max_level = 3,
|
||||
primary = {sword = true},
|
||||
|
@ -356,7 +356,7 @@ end
|
|||
requires_tool = false,
|
||||
treasure = false,
|
||||
power_range_table = {{15, 61}, {24, 71}, {33, 81}},
|
||||
}]]--
|
||||
}
|
||||
|
||||
-- requires missing MineClone2 feature
|
||||
--[[mcl_enchanting.enchantments.loyalty = {
|
||||
|
@ -375,6 +375,7 @@ end
|
|||
power_range_table = {{12, 50}, {19, 50}, {26, 50}},
|
||||
}]]--
|
||||
|
||||
-- implemented in mcl_fishing
|
||||
mcl_enchanting.enchantments.luck_of_the_sea = {
|
||||
name = S("Luck of the Sea"),
|
||||
max_level = 3,
|
||||
|
|
Loading…
Reference in a new issue