Properly check for sound update (fix warning)

This commit is contained in:
cora 2022-06-19 22:25:50 +02:00
parent ca27237ffc
commit d9da50e292

View file

@ -68,9 +68,10 @@ end
-- no no no NO NO f*.. no. no manual particle creatin' PLS!! this sends EVERY particle over the net. -- no no no NO NO f*.. no. no manual particle creatin' PLS!! this sends EVERY particle over the net.
function mcl_weather.rain.add_rain_particles(player) function mcl_weather.rain.add_rain_particles(player)
mcl_weather.rain.last_rp_count = mcl_weather.rain.particles_count mcl_weather.rain.last_rp_count = mcl_weather.rain.particles_count
local l = false
for k,v in pairs(textures) do for k,v in pairs(textures) do
psdef.texture=v psdef.texture=v
mcl_weather.add_spawner_player(player,"rain"..k,psdef) l = l or mcl_weather.add_spawner_player(player,"rain"..k,psdef)
end end
if l then if l then
update_sound[player:get_player_name()]=true update_sound[player:get_player_name()]=true