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Make bark nodes usable as fuel
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parent
20eba63b94
commit
d9cff3ef82
2 changed files with 21 additions and 2 deletions
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@ -526,6 +526,12 @@ minetest.register_craft({
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burntime = 15,
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burntime = 15,
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})
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "group:bark",
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burntime = 15,
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})
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minetest.register_craft({
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minetest.register_craft({
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type = "fuel",
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type = "fuel",
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recipe = "mcl_core:ladder",
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recipe = "mcl_core:ladder",
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@ -19,14 +19,14 @@ for b=1, #barks do
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id = "mcl_core:"..bark[1].."tree"
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id = "mcl_core:"..bark[1].."tree"
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end
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end
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mcl_stairs.register_stair(sub, id,
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mcl_stairs.register_stair(sub, id,
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{handy=1,axey=1, flammable=3, material_wood=1},
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{handy=1,axey=1, flammable=3, bark_stairs=1, material_wood=1},
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{minetest.registered_nodes[id].tiles[3]},
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{minetest.registered_nodes[id].tiles[3]},
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bark[2],
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bark[2],
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mcl_sounds.node_sound_wood_defaults(),
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mcl_sounds.node_sound_wood_defaults(),
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2,
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2,
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"woodlike")
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"woodlike")
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mcl_stairs.register_slab(sub, id,
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mcl_stairs.register_slab(sub, id,
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{handy=1,axey=1, flammable=3, material_wood=1},
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{handy=1,axey=1, flammable=3, bark_slab=1, material_wood=1},
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{minetest.registered_nodes[id].tiles[3]},
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{minetest.registered_nodes[id].tiles[3]},
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bark[3],
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bark[3],
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mcl_sounds.node_sound_wood_defaults(),
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mcl_sounds.node_sound_wood_defaults(),
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@ -100,3 +100,16 @@ for i=1, #block.dyes do
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end
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end
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end
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end
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-- Fuel
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minetest.register_craft({
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type = "fuel",
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recipe = "group:bark_stairs",
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-- Same as wood stairs
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burntime = 15,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "group:bark_slab",
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-- Same as wood slab
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burntime = 8,
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})
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