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Use red sand as river bed in Mesa and MesaPlateauF
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1 changed files with 7 additions and 1 deletions
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@ -758,6 +758,8 @@ local function register_biomes()
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node_top = "mcl_colorblocks:hardened_clay",
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node_top = "mcl_colorblocks:hardened_clay",
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depth_top = 1,
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depth_top = 1,
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node_filler = "mcl_colorblocks:hardened_clay",
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node_filler = "mcl_colorblocks:hardened_clay",
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node_riverbed = "mcl_core:redsand",
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depth_riverbed = 1,
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node_stone = "mcl_colorblocks:hardened_clay",
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node_stone = "mcl_colorblocks:hardened_clay",
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y_min = 11,
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y_min = 11,
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y_max = mcl_vars.mg_overworld_max,
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y_max = mcl_vars.mg_overworld_max,
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@ -800,6 +802,8 @@ local function register_biomes()
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node_top = "mcl_colorblocks:hardened_clay",
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node_top = "mcl_colorblocks:hardened_clay",
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depth_top = 1,
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depth_top = 1,
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node_filler = "mcl_colorblocks:hardened_clay",
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node_filler = "mcl_colorblocks:hardened_clay",
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node_riverbed = "mcl_core:redsand",
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depth_riverbed = 1,
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node_stone = "mcl_colorblocks:hardened_clay",
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node_stone = "mcl_colorblocks:hardened_clay",
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y_min = 11,
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y_min = 11,
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y_max = 29,
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y_max = 29,
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@ -814,7 +818,9 @@ local function register_biomes()
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node_top = "mcl_core:dirt_with_dry_grass",
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node_top = "mcl_core:dirt_with_dry_grass",
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depth_top = 1,
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depth_top = 1,
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node_filler = "mcl_core:dirt",
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node_filler = "mcl_core:dirt",
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filler_depth = 1,
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depth_filler = 1,
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node_riverbed = "mcl_core:redsand",
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depth_riverbed = 1,
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node_stone = "mcl_colorblocks:hardened_clay",
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node_stone = "mcl_colorblocks:hardened_clay",
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y_min = 30,
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y_min = 30,
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y_max = mcl_vars.mg_overworld_max,
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y_max = mcl_vars.mg_overworld_max,
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