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give mobs a slightly heigher jump height
so they don't need 2 tries to jump on a node
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@ -1449,7 +1449,7 @@ local do_jump = function(self)
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local v = self.object:get_velocity()
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v.y = self.jump_height
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v.y = self.jump_height + 0.1
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set_animation(self, "jump") -- only when defined
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