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Add spawnbox parameter that overrides collision box for spawn volume checks
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@ -531,7 +531,7 @@ local function get_water_spawn(p)
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end
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end
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local function has_room(self,pos)
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local function has_room(self,pos)
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local cb = self.collisionbox
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local cb = self.spawnbox or self.collisionbox
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local nodes = {}
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local nodes = {}
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if self.fly_in then
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if self.fly_in then
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local t = type(self.fly_in)
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local t = type(self.fly_in)
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