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Cactus damage cleanup, drop redundant conditions (#4625)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4625 Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com> Co-authored-by: kno10 <erich.schubert@gmail.com> Co-committed-by: kno10 <erich.schubert@gmail.com>
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2 changed files with 60 additions and 94 deletions
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@ -692,30 +692,22 @@ function mob_class:do_env_damage()
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local nodef3 = minetest.registered_nodes[self.standing_under]
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-- rain
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if self.rain_damage > 0 then
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if mcl_weather.rain.raining and mcl_weather.is_outdoor(pos) then
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if self.rain_damage > 0 and mcl_weather.rain.raining and mcl_weather.is_outdoor(pos) then
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self.health = self.health - self.rain_damage
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if self:check_for_death("rain", {type = "environment",
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pos = pos, node = self.standing_in}) then
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if self:check_for_death("rain", {type = "environment", pos = pos, node = self.standing_in}) then
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return true
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end
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end
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end
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pos.y = pos.y + 1 -- for particle effect position
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-- water damage
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if self.water_damage > 0 and nodef.groups.water then
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if self.water_damage ~= 0 then
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self.health = self.health - self.water_damage
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mcl_mobs.effect(pos, 5, "mcl_particles_smoke.png", nil, nil, 1, nil)
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if self:check_for_death("water", {type = "environment",
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pos = pos, node = self.standing_in}) then
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if self:check_for_death("water", {type = "environment", pos = pos, node = self.standing_in}) then
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return true
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end
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end
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elseif self.lava_damage > 0 and (nodef.groups.lava) then
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-- lava damage
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if self.lava_damage ~= 0 then
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@ -730,91 +722,69 @@ function mob_class:do_env_damage()
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end
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elseif self.fire_damage > 0 and (nodef2.groups.fire) then
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-- magma damage
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if self.fire_damage ~= 0 then
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self.health = self.health - self.fire_damage
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if self:check_for_death("fire", {type = "environment",
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pos = pos, node = self.standing_in}) then
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if self:check_for_death("fire", {type = "environment", pos = pos, node = self.standing_in}) then
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return true
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end
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end
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elseif self.fire_damage > 0 and (nodef.groups.fire) then
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-- fire damage
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if self.fire_damage ~= 0 then
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self.health = self.health - self.fire_damage
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mcl_mobs.effect(pos, 5, "fire_basic_flame.png", nil, nil, 1, nil)
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mcl_burning.set_on_fire(self.object, 5)
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if self:check_for_death("fire", {type = "environment",
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pos = pos, node = self.standing_in}) then
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if self:check_for_death("fire", {type = "environment", pos = pos, node = self.standing_in}) then
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return true
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end
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end
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elseif nodef.damage_per_second ~= 0 and not nodef.groups.lava and not nodef.groups.fire then
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-- damage_per_second node check
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self.health = self.health - nodef.damage_per_second
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mcl_mobs.effect(pos, 5, "mcl_particles_smoke.png")
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if self:check_for_death("dps", {type = "environment",
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pos = pos, node = self.standing_in}) then
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if self:check_for_death("dps", {type = "environment", pos = pos, node = self.standing_in}) then
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return true
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end
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end
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-- Cactus damage
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local near = minetest.find_node_near(pos, 1, "mcl_core:cactus", true)
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if not near and near ~= nil then
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near = find_node_near({x=pos.x, y=pos.y-1, z=pos.z}, 1, "mcl_core:cactus", true)
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if self.standing_on == "mcl_core:cactus" or self.standing_in == "mcl_core:cactus" or self.standing_under == "mcl_core:cactus" then
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self:damage_mob("cactus", 2)
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if self:check_for_death("cactus", {type = "environment", pos = pos, node = self.standing_in}) then
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return true
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end
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else
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local near = minetest.find_node_near(pos, 1, "mcl_core:cactus")
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if near then
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-- is mob touching the cactus?
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local dist = vector.distance(pos, near)
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local dist_feet = vector.distance({x=pos.x, y=pos.y-1, z=pos.z}, near)
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local large_mob = false
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local medium_mob = false
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if self.name == "mobs_mc:ender_dragon" or
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self.name == "mobs_mc:ghast" or
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self.name == "mobs_mc:guardian_elder" or
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self.name == "mobs_mc:slime_big" or
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self.name == "mobs_mc:magma_cube_big" or
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self.name == "mobs_mc:wither" then
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large_mob = true
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elseif self.name == "mobs_mc:hoglin" or
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self.name == "mobs_mc:zoglin" or
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local threshold = 1.04 -- small mobs
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-- medium mobs
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if self.name == "mobs_mc:spider" or
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self.name == "mobs_mc:iron_golem" or
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self.name == "mobs_mc:horse" or
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self.name == "mobs_mc:skeleton_horse" or
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self.name == "mobs_mc:zombie_horse" or
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self.name == "mobs_mc:donkey" or
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self.name == "mobs_mc:mule" or
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self.name == "mobs_mc:iron_golem" or
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self.name == "mobs_mc:polar_bear" or
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self.name == "mobs_mc:spider" or
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self.name == "mobs_mc:cave_spider" or
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self.name == "mobs_mc:strider" then
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medium_mob = true
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self.name == "mobs_mc:skeleton_horse" or
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self.name == "mobs_mc:zombie_horse" or
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self.name == "mobs_mc:strider" or
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self.name == "mobs_mc:hoglin" or
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self.name == "mobs_mc:zoglin" then
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threshold = 1.165
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elseif self.name == "mobs_mc:slime_big" or
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self.name == "mobs_mc:magma_cube_big" or
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self.name == "mobs_mc:ghast" or
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self.name == "mobs_mc:guardian_elder" or
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self.name == "mobs_mc:wither" or
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self.name == "mobs_mc:ender_dragon" then
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threshold = 1.25
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end
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if (not large_mob and not medium_mob and (dist < 1.03 or dist_feet < 1.6)) or (medium_mob and (dist < 1.165 or dist_feet < 1.73)) or (large_mob and (dist < 1.25 or dist_feet < 1.9)) then
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if self.health ~= 0 then
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if dist < threshold then
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self:damage_mob("cactus", 2)
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if self:check_for_death("cactus", {type = "environment",
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pos = pos, node = self.standing_in}) then
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if self:check_for_death("cactus", {type = "environment", pos = pos, node = self.standing_in}) then
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return true
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end
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end
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end
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end
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-- is mob standing on the cactus?
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if self.standing_on == "mcl_core:cactus" or self.standing_in == "mcl_core:cactus" or self.standing_under == "mcl_core:cactus" then
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self:damage_mob("cactus", 2)
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if self:check_for_death("cactus", {type = "environment",
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pos = pos, node = self.standing_in}) then
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return true
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end
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end
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-- Drowning damage
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if self.breath_max ~= -1 then
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@ -560,22 +560,18 @@ minetest.register_globalstep(function(dtime)
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and (node_head ~= "ignore")
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-- Check privilege, too
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and (not check_player_privs(name, {noclip = true})) then
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if player:get_hp() > 0 then
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mcl_util.deal_damage(player, 1, {type = "in_wall"})
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end
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end
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-- Am I near a cactus?
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if node_stand == "mcl_core:cactus" or node_feet == "mcl_core:cactus" or node_head == "mcl_core:cactus" then
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mcl_util.deal_damage(player, 1, {type = "cactus"})
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else
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local near = find_node_near(pos, 1, "mcl_core:cactus")
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if not near then
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near = find_node_near({x=pos.x, y=pos.y-1, z=pos.z}, 1, "mcl_core:cactus")
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end
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if near then
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-- Am I touching the cactus? If so, it hurts
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local dist = vector.distance(pos, near)
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local dist_feet = vector.distance({x=pos.x, y=pos.y-1, z=pos.z}, near)
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if dist < 1.1 or dist_feet < 1.1 then
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if player:get_hp() > 0 then
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if dist < 1.1 then
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mcl_util.deal_damage(player, 1, {type = "cactus"})
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end
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end
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