Fix not being able to give minimum knockback to players when both near and lower than them

This commit is contained in:
Eliy21 2023-12-15 16:27:09 +00:00
parent 8e2c5249f5
commit d7b10d18d8

View file

@ -286,12 +286,14 @@ function minetest.calculate_knockback(player, hitter, time_from_last_punch, tool
-- add vertical lift to knockback -- add vertical lift to knockback
local v = player:get_velocity() local v = player:get_velocity()
local invul = player:get_meta():get_int("mcl_damage:invulnerable") local invul = player:get_meta():get_int("mcl_damage:invulnerable")
if v and v.y <= 0.1 and v.y >= -0.1 and dir.y <= 0.44 and invul == 0 then if v and v.y <= 0.1 and v.y >= -0.1 and invul == 0 then
if dir.y <= 0.44 then
player:add_velocity({ player:add_velocity({
x = 0, x = 0,
y = 4.5, y = 4.5,
z = 0 z = 0
}) })
end
-- add minimum knockback -- add minimum knockback
if knockback <= 1.5 then if knockback <= 1.5 then
knockback = knockback + 4.875 knockback = knockback + 4.875