Change uncharged bow range to 1 (for itemframe)

This commit is contained in:
Wuzzy 2017-05-27 00:10:03 +02:00
parent 3025ff92c5
commit d7a42bd831

View file

@ -109,8 +109,8 @@ The arrow speed and damage increase with the charge level:
stack_max = 1,
-- Trick to disable melee damage to entities.
-- FIXME: The bows is still able to dig like the hand for some reason. :-(
tool_capabilities = {},
-- Range not set to 0 (unlike the others) so it can be placed into item frames
range = 1,
on_place = powerup_function("mcl_throwing:bow_0"),
on_secondary_use = powerup_function("mcl_throwing:bow_0"),
groups = {weapon=1,weapon_ranged=1},
@ -121,7 +121,6 @@ minetest.register_tool("mcl_throwing:bow_0", {
_doc_items_create_entry = false,
inventory_image = "mcl_throwing_bow_0.png",
stack_max = 1,
tool_capabilities = {},
range = 0, -- Pointing range to 0 to prevent punching with bow :D
groups = {not_in_creative_inventory=1, not_in_craft_guide=1},
on_place = powerup_function("mcl_throwing:bow_1"),
@ -144,7 +143,6 @@ minetest.register_tool("mcl_throwing:bow_1", {
_doc_items_create_entry = false,
inventory_image = "mcl_throwing_bow_1.png",
stack_max = 1,
tool_capabilities = {},
range = 0,
groups = {not_in_creative_inventory=1, not_in_craft_guide=1},
on_place = powerup_function("mcl_throwing:bow_2"),
@ -167,7 +165,6 @@ minetest.register_tool("mcl_throwing:bow_2", {
_doc_items_create_entry = false,
inventory_image = "mcl_throwing_bow_2.png",
stack_max = 1,
tool_capabilities = {},
range = 0,
groups = {not_in_creative_inventory=1, not_in_craft_guide=1},
on_use = function(itemstack, user, pointed_thing)