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Change uncharged bow range to 1 (for itemframe)
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1 changed files with 1 additions and 4 deletions
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@ -109,8 +109,8 @@ The arrow speed and damage increase with the charge level:
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stack_max = 1,
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-- Trick to disable melee damage to entities.
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-- FIXME: The bows is still able to dig like the hand for some reason. :-(
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tool_capabilities = {},
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-- Range not set to 0 (unlike the others) so it can be placed into item frames
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range = 1,
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on_place = powerup_function("mcl_throwing:bow_0"),
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on_secondary_use = powerup_function("mcl_throwing:bow_0"),
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groups = {weapon=1,weapon_ranged=1},
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@ -121,7 +121,6 @@ minetest.register_tool("mcl_throwing:bow_0", {
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_doc_items_create_entry = false,
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inventory_image = "mcl_throwing_bow_0.png",
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stack_max = 1,
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tool_capabilities = {},
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range = 0, -- Pointing range to 0 to prevent punching with bow :D
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groups = {not_in_creative_inventory=1, not_in_craft_guide=1},
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on_place = powerup_function("mcl_throwing:bow_1"),
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@ -144,7 +143,6 @@ minetest.register_tool("mcl_throwing:bow_1", {
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_doc_items_create_entry = false,
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inventory_image = "mcl_throwing_bow_1.png",
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stack_max = 1,
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tool_capabilities = {},
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range = 0,
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groups = {not_in_creative_inventory=1, not_in_craft_guide=1},
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on_place = powerup_function("mcl_throwing:bow_2"),
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@ -167,7 +165,6 @@ minetest.register_tool("mcl_throwing:bow_2", {
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_doc_items_create_entry = false,
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inventory_image = "mcl_throwing_bow_2.png",
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stack_max = 1,
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tool_capabilities = {},
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range = 0,
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groups = {not_in_creative_inventory=1, not_in_craft_guide=1},
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on_use = function(itemstack, user, pointed_thing)
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