Add public API function to setup the mob spawner

This commit is contained in:
Wuzzy 2017-05-25 01:59:10 +02:00
parent 9b4d174c43
commit d71da3a818

View file

@ -3,14 +3,13 @@ local S = mobs.intllib
local default_mob = "mobs_mc:chicken" local default_mob = "mobs_mc:chicken"
-- mob spawner -- mob spawner
local spawner_default = default_mob.." 10 15 3 0" local spawner_default = default_mob.." 0 15 3 0"
local function get_mob_textures(mob) local function get_mob_textures(mob)
-- FIXME: Ummm … wtf? Why isn't there a textures attribute? -- FIXME: Ummm … wtf? Why isn't there a textures attribute?
return minetest.registered_entities[mob].texture_list[1] return minetest.registered_entities[mob].texture_list[1]
end end
-- Find doll entity at pos
local function find_doll(pos) local function find_doll(pos)
for _,obj in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do for _,obj in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
if not obj:is_player() then if not obj:is_player() then
@ -36,6 +35,46 @@ local function set_doll_properties(doll, mob)
doll:set_properties(prop) doll:set_properties(prop)
end end
--[[ Public function: Setup the spawner at pos.
This function blindly assumes there's actually a spawner at pos.
If not, then the results are undefined.
* Mob: ID of mob to spawn
All the following arguments are optional!
* MinLight: Minimum light to spawn (default: 0)
* MaxLight: Maximum light to spawn (default: 15)
* MaxMobsInArea: How many mobs are allowed in the area around the spawner (default: 3)
* PlayerDistance: Spawn mobs only if a player is within this distance; 0 to disable (default: 0)
* YOffset: Y offset to spawn mobs; 0 to disable (default: 0)
]]
function mobs.setup_spawner(pos, Mob, MinLight, MaxLight, MaxMobsInArea, PlayerDistance, YOffset)
-- Activate monster spawner and disable editing functionality
if MinLight == nil then MinLight = 0 end
if MaxLight == nil then MinLight = 15 end
if MaxMobsInArea == nil then MinLight = 3 end
if PlayerDistance == nil then PlayerDistance = 0 end
if YOffset == nil then YOffset = 0 end
local meta = minetest.get_meta(pos)
meta:set_string("Mob", Mob)
meta:set_int("MinLight", MinLight)
meta:set_int("MaxLight", MaxLight)
meta:set_int("MaxMobsInArea", MaxMobsInArea)
meta:set_int("PlayerDistance", PlayerDistance)
meta:set_int("YOffset", YOffset)
meta:set_int("active", 1)
meta:set_string("infotext", "")
meta:set_string("formspec", "")
meta:set_string("command", "")
-- Create doll
local doll = minetest.add_entity({x=pos.x, y=pos.y-0.3, z=pos.z}, "mobs:spawner_mob_doll")
set_doll_properties(doll, Mob)
end
minetest.register_node("mobs:spawner", { minetest.register_node("mobs:spawner", {
tiles = {"mob_spawner.png"}, tiles = {"mob_spawner.png"},
drawtype = "glasslike", drawtype = "glasslike",
@ -54,7 +93,7 @@ minetest.register_node("mobs:spawner", {
-- text entry formspec -- text entry formspec
meta:set_string("formspec", meta:set_string("formspec",
"field[text;" .. S("Mob MinLight MaxLight Amount PlayerDist") .. ";${command}]") "field[text;" .. S("Mob MinLight MaxLight MaxMobsInArea PlayerDistance YOffset") .. ";${command}]")
meta:set_string("infotext", S("Monster spawner not active (Rightclick to enter settings)")) meta:set_string("infotext", S("Monster spawner not active (Rightclick to enter settings)"))
meta:set_string("command", spawner_default) meta:set_string("command", spawner_default)
meta:set_int("active", 0) meta:set_int("active", 0)
@ -62,8 +101,11 @@ minetest.register_node("mobs:spawner", {
end, end,
on_destruct = function(pos) on_destruct = function(pos)
local obj = find_doll(pos) local meta = minetest.get_meta(pos)
obj:remove() if meta:get_int("active") == 1 then
local obj = find_doll(pos)
obj:remove()
end
end, end,
on_right_click = function(pos, placer) on_right_click = function(pos, placer)
@ -102,25 +144,7 @@ minetest.register_node("mobs:spawner", {
and pla and pla >=0 and pla <= 20 and pla and pla >=0 and pla <= 20
and yof and yof > -10 and yof < 10 then and yof and yof > -10 and yof < 10 then
-- Activate monster spawner and disable editing functionality mobs.setup_spawner(pos, mob, mlig, xlig, num, pla, yof)
meta:set_string("Mob", mob)
meta:set_int("MinLight", mlig)
meta:set_int("MaxLight", xlig)
meta:set_int("MaxMobsInArea", num)
meta:set_int("PlayerDistance", pla)
meta:set_int("YOffset", yof)
meta:set_int("active", 1)
meta:set_string("infotext", "")
meta:set_string("formspec", "")
meta:set_string("command", "")
-- Create or update doll
local doll = find_doll(pos)
if not doll then
doll = minetest.add_entity({x=pos.x, y=pos.y-0.3, z=pos.z}, "mobs:spawner_mob_doll")
end
set_doll_properties(doll, mob)
else else
minetest.chat_send_player(name, S("Mob Spawner settings failed!")) minetest.chat_send_player(name, S("Mob Spawner settings failed!"))
minetest.chat_send_player(name, minetest.chat_send_player(name,