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Add public API function to setup the mob spawner
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1 changed files with 48 additions and 24 deletions
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@ -3,14 +3,13 @@ local S = mobs.intllib
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local default_mob = "mobs_mc:chicken"
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-- mob spawner
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local spawner_default = default_mob.." 10 15 3 0"
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local spawner_default = default_mob.." 0 15 3 0"
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local function get_mob_textures(mob)
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-- FIXME: Ummm … wtf? Why isn't there a textures attribute?
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return minetest.registered_entities[mob].texture_list[1]
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end
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-- Find doll entity at pos
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local function find_doll(pos)
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for _,obj in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
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if not obj:is_player() then
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@ -36,6 +35,46 @@ local function set_doll_properties(doll, mob)
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doll:set_properties(prop)
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end
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--[[ Public function: Setup the spawner at pos.
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This function blindly assumes there's actually a spawner at pos.
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If not, then the results are undefined.
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* Mob: ID of mob to spawn
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All the following arguments are optional!
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* MinLight: Minimum light to spawn (default: 0)
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* MaxLight: Maximum light to spawn (default: 15)
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* MaxMobsInArea: How many mobs are allowed in the area around the spawner (default: 3)
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* PlayerDistance: Spawn mobs only if a player is within this distance; 0 to disable (default: 0)
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* YOffset: Y offset to spawn mobs; 0 to disable (default: 0)
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]]
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function mobs.setup_spawner(pos, Mob, MinLight, MaxLight, MaxMobsInArea, PlayerDistance, YOffset)
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-- Activate monster spawner and disable editing functionality
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if MinLight == nil then MinLight = 0 end
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if MaxLight == nil then MinLight = 15 end
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if MaxMobsInArea == nil then MinLight = 3 end
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if PlayerDistance == nil then PlayerDistance = 0 end
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if YOffset == nil then YOffset = 0 end
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local meta = minetest.get_meta(pos)
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meta:set_string("Mob", Mob)
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meta:set_int("MinLight", MinLight)
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meta:set_int("MaxLight", MaxLight)
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meta:set_int("MaxMobsInArea", MaxMobsInArea)
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meta:set_int("PlayerDistance", PlayerDistance)
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meta:set_int("YOffset", YOffset)
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meta:set_int("active", 1)
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meta:set_string("infotext", "")
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meta:set_string("formspec", "")
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meta:set_string("command", "")
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-- Create doll
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local doll = minetest.add_entity({x=pos.x, y=pos.y-0.3, z=pos.z}, "mobs:spawner_mob_doll")
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set_doll_properties(doll, Mob)
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end
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minetest.register_node("mobs:spawner", {
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tiles = {"mob_spawner.png"},
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drawtype = "glasslike",
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@ -54,7 +93,7 @@ minetest.register_node("mobs:spawner", {
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-- text entry formspec
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meta:set_string("formspec",
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"field[text;" .. S("Mob MinLight MaxLight Amount PlayerDist") .. ";${command}]")
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"field[text;" .. S("Mob MinLight MaxLight MaxMobsInArea PlayerDistance YOffset") .. ";${command}]")
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meta:set_string("infotext", S("Monster spawner not active (Rightclick to enter settings)"))
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meta:set_string("command", spawner_default)
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meta:set_int("active", 0)
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@ -62,8 +101,11 @@ minetest.register_node("mobs:spawner", {
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end,
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on_destruct = function(pos)
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local obj = find_doll(pos)
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obj:remove()
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local meta = minetest.get_meta(pos)
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if meta:get_int("active") == 1 then
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local obj = find_doll(pos)
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obj:remove()
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end
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end,
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on_right_click = function(pos, placer)
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@ -102,25 +144,7 @@ minetest.register_node("mobs:spawner", {
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and pla and pla >=0 and pla <= 20
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and yof and yof > -10 and yof < 10 then
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-- Activate monster spawner and disable editing functionality
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meta:set_string("Mob", mob)
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meta:set_int("MinLight", mlig)
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meta:set_int("MaxLight", xlig)
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meta:set_int("MaxMobsInArea", num)
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meta:set_int("PlayerDistance", pla)
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meta:set_int("YOffset", yof)
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meta:set_int("active", 1)
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meta:set_string("infotext", "")
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meta:set_string("formspec", "")
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meta:set_string("command", "")
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-- Create or update doll
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local doll = find_doll(pos)
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if not doll then
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doll = minetest.add_entity({x=pos.x, y=pos.y-0.3, z=pos.z}, "mobs:spawner_mob_doll")
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end
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set_doll_properties(doll, mob)
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mobs.setup_spawner(pos, mob, mlig, xlig, num, pla, yof)
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else
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minetest.chat_send_player(name, S("Mob Spawner settings failed!"))
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minetest.chat_send_player(name,
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