Simplify zombie/baby zombie code

This commit is contained in:
Wuzzy 2017-02-23 22:49:32 +01:00
parent 37b9e71101
commit d6a69cedec

View file

@ -3,12 +3,7 @@
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
--dofile(minetest.get_modpath("mobs").."/api.lua")
mobs:register_mob("mobs_mc:zombie", {
local zombie = {
type = "monster",
hp_min = 20,
hp_max = 20,
@ -29,7 +24,9 @@ mobs:register_mob("mobs_mc:zombie", {
run_velocity = 1.6,
damage = 3,
fear_height = 8,
pathfinding = 1,
pathfinding = true,
jump = true,
jump_height = 1.25,
group_attack = true,
drops = {
{name = "mcl_mobitems:rotten_flesh",
@ -87,97 +84,35 @@ mobs:register_mob("mobs_mc:zombie", {
light_damage = 1,
view_range = 40,
attack_type = "dogfight",
})
}
mobs:register_mob("mobs_mc:baby_zombie", {
type = "monster",
hp_min = 20,
hp_max = 20,
-- They are a bit shorter than 1 block high to fit through gaps
collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.94, 0.25},
visual_size = {x=0.5, y=0.5},
textures = {
{"mobs_zombie.png"}
},
visual = "mesh",
mesh = "mobs_zombie.x",
makes_footstep_sound = true,
sounds = {
random = "zombie1",
death = "zombiedeath",
damage = "zombiehurt1",
attack = "default_punch3",
},
walk_velocity = 1.2,
run_velocity = 2.4,
damage = 3,
-- Half attack range because they are small
reach = 1.5,
fear_height = 8,
pathfinding = 1,
group_attack = true,
drops = {
{name = "mcl_mobitems:rotten_flesh",
chance = 1,
min = 0,
max = 2,},
{name = "mcl_core:iron_ingot",
-- approximation to 8.5%
chance = 11,
min = 1,
max = 1,},
{name = "mcl_core:shovel_iron",
-- approximation to 8.5%
chance = 11,
min = 1,
max = 1,},
{name = "mcl_core:sword_iron",
-- approximation to 8.5%
chance = 11,
min = 1,
max = 1,},
{name = "mcl_farming:carrot_item",
-- approximation to 8.5%
chance = 11,
min = 1,
max = 1,},
{name = "mcl_farming:potato_item",
-- approximation to 8.5%
chance = 11,
min = 1,
max = 1,},
},
animation = {
speed_normal = 24,
speed_run = 48,
stand_start = 0,
stand_end = 23,
walk_start = 24,
walk_end = 47,
run_start = 48,
run_end = 62,
hurt_start = 64,
hurt_end = 86,
death_start = 88,
death_end = 118,
},
drawtype = "front",
lava_damage = minetest.registered_nodes["mcl_core:lava_source"].damage_per_second,
view_range = 40,
attack_type = "dogfight",
})
mobs:register_mob("mobs_mc:zombie", zombie)
-- Baby Zombie.
-- A smaller and more dangerous variant of the zombie
local baby = table.copy(zombie)
baby.collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.94, 0.25}
baby.visual_size = {x=0.5, y=0.5}
baby.walk_velocity = 1.2
baby.run_velocity = 2.4
baby.light_damage = 0
mobs:register_mob("mobs_mc:baby_zombie", baby)
-- Spawning
mobs:register_spawn("mobs_mc:zombie", {"group:solid"}, 7, -1, 5000, 4, 31000)
-- 20 times less likely than regular zombies
-- Baby zombie is 20 times less likely than regular zombies
mobs:register_spawn("mobs_mc:baby_zombie", {"group:solid"}, 7, -1, 100000, 4, 31000)
-- compatibility
-- Compatibility
mobs:alias_mob("mobs:zombie", "mobs_mc:zombie")
-- spawn eggs
-- Spawn eggs
mobs:register_egg("mobs_mc:zombie", "Spawn Zombie", "spawn_egg_zombie.png")
mobs:register_egg("mobs_mc:baby_zombie", "Spawn Baby Zombie", "spawn_egg_baby_zombie.png")