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Add container group for nodes with inventories
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commit
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5 changed files with 16 additions and 9 deletions
5
API.md
5
API.md
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@ -86,6 +86,11 @@ These groups are used mostly for informational purposes
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* `eatable`: Item can be *directly* eaten by wielding + left click (`on_use=item_eat`). Rating is the satiation gain
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* `ammo=1`: Item is used as ammo for a weapon
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* `ammo_bow=1`: Item is used as ammo for bows
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* `container`: Node is a container which physically stores items within and has at least 1 inventory
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* `container=2`: Has one inventory with list name `"main"`. Items can be placed and taken freely
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* `container=3`: Same as `container=2`, but shulker boxes can not be inserted
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* `container=4`: Furnace-like, has lists `"src"`, `"fuel"` and `"dst"`
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* `container=1`: Other/unspecified container type
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* `weapon=1`: Item is primarily (!) a weapon
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* `tool=1`: Item is primarily (!) a tool
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@ -28,7 +28,7 @@ minetest.register_node("mcl_chests:chest", {
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"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
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paramtype2 = "facedir",
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stack_max = 64,
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groups = {choppy=2,oddly_breakable_by_hand=2, deco_block=1},
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groups = {choppy=2,container=2,oddly_breakable_by_hand=2, deco_block=1},
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is_ground_content = false,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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on_construct = function(pos)
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@ -139,7 +139,7 @@ minetest.register_node("mcl_chests:chest_left", {
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tiles = {"default_chest_top_big.png", "default_chest_top_big.png", "default_chest_side.png",
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"default_chest_side.png", "default_chest_side_big.png^[transformFX", "default_chest_front_big.png"},
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paramtype2 = "facedir",
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groups = {choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
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groups = {choppy=2,container=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
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drop = "mcl_chests:chest",
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is_ground_content = false,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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@ -198,7 +198,7 @@ minetest.register_node("mcl_chests:chest_right", {
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tiles = {"default_chest_top_big.png^[transformFX", "default_chest_top_big.png^[transformFX", "default_chest_side.png",
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"default_chest_side.png", "default_chest_side_big.png", "default_chest_front_big.png^[transformFX"},
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paramtype2 = "facedir",
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groups = {choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
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groups = {choppy=2,container=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
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drop = "mcl_chests:chest",
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is_ground_content = false,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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@ -273,6 +273,8 @@ minetest.register_node("mcl_chests:ender_chest", {
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tiles = {"mcl_chests_ender_chest_top.png", "mcl_chests_ender_chest_bottom.png",
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"mcl_chests_ender_chest_right.png", "mcl_chests_ender_chest_left.png",
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"mcl_chests_ender_chest_back.png", "mcl_chests_ender_chest_front.png"},
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-- Note: The “container” group is missing here because the ender chest does not
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-- have an inventory on its own
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groups = {cracky=1, deco_block=1},
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is_ground_content = false,
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paramtype = "light",
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@ -335,7 +337,7 @@ for color, desc in pairs(boxtypes) do
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tiles = {"mcl_chests_"..color.."_shulker_box_top.png", "mcl_chests_"..color.."_shulker_box_bottom.png",
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"mcl_chests_"..color.."_shulker_box_side.png", "mcl_chests_"..color.."_shulker_box_side.png",
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"mcl_chests_"..color.."_shulker_box_side.png", "mcl_chests_"..color.."_shulker_box_side.png"},
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groups = {cracky=2, deco_block=1, shulker_box=1},
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groups = {cracky=2, container=3, deco_block=1, shulker_box=1},
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is_ground_content = false,
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sounds = mcl_sounds.node_sound_stone_defaults(),
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stack_max = 1,
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@ -30,7 +30,7 @@ minetest.register_node("mcl_furnaces:furnace", {
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paramtype2 = "facedir",
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is_ground_content = false,
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stack_max = 64,
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groups = {cracky=2, deco_block=1},
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groups = {cracky=2, container=4, deco_block=1},
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sounds = mcl_sounds.node_sound_stone_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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@ -96,7 +96,7 @@ minetest.register_node("mcl_furnaces:furnace_active", {
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is_ground_content = false,
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light_source = 13,
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drop = "mcl_furnaces:furnace",
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groups = {cracky=2, not_in_creative_inventory=1},
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groups = {cracky=2, container=4, not_in_creative_inventory=1},
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sounds = mcl_sounds.node_sound_stone_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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@ -15,7 +15,7 @@ local mcl_hoppers_formspec =
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minetest.register_node("mcl_hoppers:hopper", {
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drop = "mcl_hoppers:hopper_item",
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description = "Hopper (Node)",
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groups = {cracky=1,level=2,not_in_creative_inventory=1},
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groups = {cracky=1,level=2,container=2,not_in_creative_inventory=1},
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drawtype = "nodebox",
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paramtype = "light",
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tiles = {"mcl_hoppers_hopper_inside.png^mcl_hoppers_hopper_top.png", "mcl_hoppers_hopper_outside.png", "mcl_hoppers_hopper_outside.png", "mcl_hoppers_hopper_inside.png", "mcl_hoppers_hopper_outside.png", "mcl_hoppers_hopper_outside.png"},
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@ -74,7 +74,7 @@ minetest.register_node("mcl_hoppers:hopper", {
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minetest.register_node("mcl_hoppers:hopper_side", {
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description = "Hopper (Side)",
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drop = "mcl_hoppers:hopper_item",
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groups = {cracky=1,level=2,not_in_creative_inventory=1},
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groups = {cracky=1,level=2,container=2,not_in_creative_inventory=1},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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@ -5,7 +5,7 @@ minetest.register_node("mcl_dropper:dropper", {
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"default_furnace_side.png", "default_furnace_side.png",
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"default_furnace_side.png", "mcl_dropper_dropper_front_horizontal.png"
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},
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groups = {cracky=2},
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groups = {cracky=2,container=2},
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is_ground_content = false,
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paramtype2 = "facedir",
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sounds = mcl_sounds.node_sound_stone_defaults(),
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