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Starting Inventory fix #2. add in chat command, /give_starting_inventory. add in debug code.
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4 changed files with 26 additions and 11 deletions
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@ -5,6 +5,12 @@
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local DEBUG = true
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local function mcl_log(message)
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if DEBUG then
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minetest.log(message)
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end
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end
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local give_inventory = minetest.settings:get("starting_inv_contents", false)
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local stuff_string
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@ -17,7 +23,11 @@ function mcl_starting_inventory.give(player)
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mcl_log("Giving initial stuff to player " .. player:get_player_name())
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local inv = player:get_inventory()
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for _, stack in ipairs(mcl_starting_inventory.items) do
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inv:add_item("main", stack)
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if inv:room_for_item("main", stack) then
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inv:add_item("main", stack)
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else
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mcl_log("no room for the item: " .. dump(stack))
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end
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end
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end
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@ -44,17 +54,22 @@ function mcl_starting_inventory.get_list()
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return mcl_starting_inventory.items
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end
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local function mcl_log(message)
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if DEBUG then
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minetest.log(message)
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end
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end
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if give_inventory then
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stuff_string = "mcl_tools:pick_iron,mcl_tools:axe_iron,mcl_tools:shovel_iron,mcl_torches:torch 32,mcl_core:cobble 32"
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mcl_starting_inventory.add_from_csv(stuff_string)
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mcl_log("okay to give inventory: " .. stuff_string)
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if minetest.settings:get_bool("mcl_starting_inventory") then
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minetest.register_on_newplayer(mcl_starting_inventory.give)
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end
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mcl_log("Okay to give inventory:\n" .. dump(mcl_starting_inventory.get_list()))
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end
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minetest.register_on_newplayer(mcl_starting_inventory.give)
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minetest.register_chatcommand("give_starting_inventory", {
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description = "Grant yourself the starting inventory.",
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func = function(name, params)
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stuff_string = "mcl_tools:pick_iron,mcl_tools:axe_iron,mcl_tools:shovel_iron,mcl_torches:torch 32,mcl_core:cobble 32"
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mcl_log("manually giving inventory:\n" .. dump(mcl_starting_inventory.get_list()))
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mcl_starting_inventory.add_from_csv(stuff_string)
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minetest.chat_send_player(name, "Granted Starting Inventory.")
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return true
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end
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})
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