Fix distance to target issue, and refactor pathing actions

This commit is contained in:
ancientmarinerdev 2022-12-30 15:59:02 +00:00 committed by Gitea
parent 87f04bdd9f
commit d6804bf4b7

View file

@ -63,28 +63,19 @@ local function generate_enriched_path(wp_in, door_open_pos, door_close_pos, cur_
local cur_pos_to_add = vector.add(cur_pos, one_down)
if door_open_pos and vector.equals (cur_pos, door_open_pos) then
mcl_log ("Door open match")
action = {type = "door", action = "open"}
--action = {}
--action["type"] = "door"
--action["action"] = "open"
action["target"] = cur_door_pos
action = {type = "door", action = "open", target = cur_door_pos}
--action["target"] = cur_door_pos
cur_pos_to_add = vector.add(cur_pos, one_down)
elseif door_close_pos and vector.equals(cur_pos, door_close_pos) then
mcl_log ("Door close match")
action = {type = "door", action = "close"}
--action = {}
--action["type"] = "door"
--action["action"] = "close"
action["target"] = cur_door_pos
action = {type = "door", action = "close", target = cur_door_pos}
--action["target"] = cur_door_pos
cur_pos_to_add = vector.add(cur_pos, one_down)
elseif cur_door_pos and vector.equals(cur_pos, cur_door_pos) then
mcl_log("Current door pos")
action = {type = "door", action = "open", target = cur_door_pos}
cur_pos_to_add = vector.add(cur_pos, one_down)
action = {type = "door", action = "open"}
--action = {}
--action["type"] = "door"
--action["action"] = "open"
action["target"] = cur_door_pos
--action["target"] = cur_door_pos
else
cur_pos_to_add = cur_pos
--mcl_log ("Pos doesn't match")
@ -202,7 +193,7 @@ function mob_class:gopath(target,callback_arrived)
local wp = minetest.find_path(p,t,150,1,4)
if not wp then
mcl_log("No direct path. Path through door")
mcl_log("No direct path. Path through door closest to target.")
local cur_door_pos = minetest.find_node_near(target, 16, {"group:door"})
wp = calculate_path_through_door(p, t, cur_door_pos)
@ -317,7 +308,7 @@ function mob_class:check_gowp(dtime)
-- arrived at location, finish gowp
local distance_to_targ = vector.distance(p,self._target)
--mcl_log("Distance to targ: ".. tostring(distance_to_targ))
if distance_to_targ < 1.5 then
if distance_to_targ < 1.8 then
mcl_log("Arrived at _target")
self.waypoints = nil
self._target = nil
@ -328,6 +319,8 @@ function mob_class:check_gowp(dtime)
self.object:set_acceleration({x = 0, y = 0, z = 0})
if self.callback_arrived then return self.callback_arrived(self) end
return true
elseif not self.current_target then
mcl_log("Not close enough to targ: ".. tostring(distance_to_targ))
end
-- More pathing to be done
@ -373,9 +366,19 @@ function mob_class:check_gowp(dtime)
-- Is a little sensitive and could take 1 - 7 times. A 10 fail count might be a good exit condition.
mcl_log("We don't have waypoints or a current target. Let's try to path to target")
if wp then
mcl_log("WP: " .. tostring(wp))
mcl_log("WP num: " .. tostring(#wp))
else
mcl_log("No wp set")
end
mcl_log("Current target: " .. tostring(self.current_target))
local final_wp = minetest.find_path(p,self._target,150,1,4)
if final_wp then
mcl_log("We might be able to get to target here.")
mcl_log("We can get to target here.")
-- self.waypoints = final_wp
self:go_to_pos(self._target)
else