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Fix random mob teleportations once and for all!
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@ -1109,11 +1109,13 @@ local smart_mobs = function(self, s, p, dist, dtime)
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self.path.way = minetest.find_path(s, p1, 16, self.stepheight, dropheight, "A*_noprefetch")
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self.path.way = minetest.find_path(s, p1, 16, self.stepheight, dropheight, "A*_noprefetch")
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-- attempt to unstick mob that is "daydreaming"
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-- attempt to unstick mob that is "daydreaming"
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--[[ BUT NOT IN MINECLONE2, SILLY!
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self.object:setpos({
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self.object:setpos({
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x = s.x + 0.1 * (random() * 2 - 1),
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x = s.x + 0.1 * (random() * 2 - 1),
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y = s.y + 1,
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y = s.y + 1,
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z = s.z + 0.1 * (random() * 2 - 1)
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z = s.z + 0.1 * (random() * 2 - 1)
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})
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})
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]]
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self.state = ""
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self.state = ""
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do_attack(self, self.attack)
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do_attack(self, self.attack)
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