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Fix center of bounding box calculation
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1 changed files with 3 additions and 3 deletions
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@ -255,9 +255,9 @@ local function trace_explode(pos, strength, raydirs, radius, info, puncher)
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local z_len = math.abs(z2 - z1)
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-- Move object position to the center of its bounding box
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opos.x = opos.x + x1 + x2
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opos.y = opos.y + y1 + y2
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opos.z = opos.z + z1 + z2
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opos.x = opos.x + 0.5 * (x1 + x2)
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opos.y = opos.y + 0.5 * (y1 + y2)
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opos.z = opos.z + 0.5 * (z1 + z2)
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-- Count number of rays from collision box which are unobstructed
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local count = N_EXPOSURE_RAYS
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